Searched refs:kVertex_GrShaderFlag (Results 1 – 19 of 19) sorted by relevance
/third_party/skia/src/gpu/tessellate/shaders/ |
D | GrStrokeTessellationShader_InstancedImpl.cpp | 38 nullptr, kVertex_GrShaderFlag, kFloat4_GrSLType, "tessControlArgs", in onEmitCode() 48 nullptr, kVertex_GrShaderFlag, kFloat_GrSLType, "parametricPrecision", in onEmitCode() 73 nullptr, kVertex_GrShaderFlag, kFloat_GrSLType, "edgeCount", &edgeCountName); in onEmitCode() 80 fAffineMatrixUniform = args.fUniformHandler->addUniform(nullptr, kVertex_GrShaderFlag, in onEmitCode() 83 fTranslateUniform = args.fUniformHandler->addUniform(nullptr, kVertex_GrShaderFlag, in onEmitCode()
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D | GrStrokeTessellationShader_HardwareImpl.cpp | 67 kVertex_GrShaderFlag | in onEmitCode() 78 kVertex_GrShaderFlag | in onEmitCode() 97 affineMatrixVisibility |= kVertex_GrShaderFlag; in onEmitCode() 101 if (affineMatrixVisibility & kVertex_GrShaderFlag) { in onEmitCode()
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D | GrPathTessellationShader.cpp | 122 fAffineMatrixUniform = args.fUniformHandler->addUniform(nullptr, kVertex_GrShaderFlag, in onEmitCode() 125 fTranslateUniform = args.fUniformHandler->addUniform(nullptr, kVertex_GrShaderFlag, in onEmitCode()
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/third_party/skia/src/gpu/glsl/ |
D | GrGLSLVarying.cpp | 52 v.fVisibility |= kVertex_GrShaderFlag; in addVarying() 96 if (v.fVisibility & kVertex_GrShaderFlag) { in finalize()
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D | GrGLSLUniformHandler.cpp | 29 u.fVisibility |= kVertex_GrShaderFlag; in liftUniformToVertexShader()
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D | GrGLSLProgramBuilder.cpp | 40 if (shaders & kVertex_GrShaderFlag) { in addFeature() 85 rtAdjustVisibility = kVertex_GrShaderFlag; in emitAndInstallPrimProc() 487 fVS.finalize(kVertex_GrShaderFlag); in finalizeShaders()
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/third_party/skia/gm/ |
D | tessellation.cpp | 80 nullptr, kVertex_GrShaderFlag, kFloat3x3_GrSLType, "view_matrix", &viewMatrix); in onEmitCode() 198 nullptr, kVertex_GrShaderFlag, kFloat3x3_GrSLType, "view_matrix", &viewMatrix); in onEmitCode()
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D | fwidth_squircle.cpp | 105 kVertex_GrShaderFlag, in makeProgramImpl()
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/third_party/skia/src/gpu/ops/ |
D | AtlasInstancedHelper.cpp | 50 nullptr, kVertex_GrShaderFlag, kFloat2_GrSLType, "atlas_adjust", &atlasAdjustName); in injectShaderCode()
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D | DrawVerticesOp.cpp | 104 kVertex_GrShaderFlag); in onEmitCode()
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/third_party/skia/src/gpu/vk/ |
D | GrVkDescriptorSetManager.cpp | 21 uint32_t stages = kVertex_GrShaderFlag | kFragment_GrShaderFlag; in CreateUniformManager() 55 if (visibility & kVertex_GrShaderFlag) { in visibility_to_vk_stage_flags()
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/third_party/skia/src/gpu/effects/ |
D | GrDistanceFieldGeoProc.cpp | 65 kVertex_GrShaderFlag, in onEmitCode() 353 kVertex_GrShaderFlag, in onEmitCode() 619 kVertex_GrShaderFlag, in onEmitCode()
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D | GrBitmapTextGeoProc.cpp | 56 fAtlasDimensionsInvUniform = uniformHandler->addUniform(nullptr, kVertex_GrShaderFlag, in onEmitCode()
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/third_party/skia/src/gpu/ |
D | GrDefaultGeoProcFactory.cpp | 122 kVertex_GrShaderFlag, in onEmitCode()
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D | GrGeometryProcessor.h | 266 GrShaderFlags fShaders = kVertex_GrShaderFlag | kFragment_GrShaderFlag;
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D | GrGeometryProcessor.cpp | 381 kVertex_GrShaderFlag, in write_vertex_position()
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/third_party/skia/bench/ |
D | VertexColorSpaceBench.cpp | 74 kVertex_GrShaderFlag); in makeProgramImpl()
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/third_party/skia/src/gpu/mtl/ |
D | GrMtlUniformHandler.mm | 217 tempInfo.fVisibility = kFragment_GrShaderFlag | kVertex_GrShaderFlag;
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/third_party/skia/include/private/ |
D | GrTypesPriv.h | 364 kVertex_GrShaderFlag = 1 << 0, enumerator
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