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Searched refs:kVertex_GrShaderFlag (Results 1 – 19 of 19) sorted by relevance

/third_party/skia/src/gpu/tessellate/shaders/
DGrStrokeTessellationShader_InstancedImpl.cpp38 nullptr, kVertex_GrShaderFlag, kFloat4_GrSLType, "tessControlArgs", in onEmitCode()
48 nullptr, kVertex_GrShaderFlag, kFloat_GrSLType, "parametricPrecision", in onEmitCode()
73 nullptr, kVertex_GrShaderFlag, kFloat_GrSLType, "edgeCount", &edgeCountName); in onEmitCode()
80 fAffineMatrixUniform = args.fUniformHandler->addUniform(nullptr, kVertex_GrShaderFlag, in onEmitCode()
83 fTranslateUniform = args.fUniformHandler->addUniform(nullptr, kVertex_GrShaderFlag, in onEmitCode()
DGrStrokeTessellationShader_HardwareImpl.cpp67 kVertex_GrShaderFlag | in onEmitCode()
78 kVertex_GrShaderFlag | in onEmitCode()
97 affineMatrixVisibility |= kVertex_GrShaderFlag; in onEmitCode()
101 if (affineMatrixVisibility & kVertex_GrShaderFlag) { in onEmitCode()
DGrPathTessellationShader.cpp122 fAffineMatrixUniform = args.fUniformHandler->addUniform(nullptr, kVertex_GrShaderFlag, in onEmitCode()
125 fTranslateUniform = args.fUniformHandler->addUniform(nullptr, kVertex_GrShaderFlag, in onEmitCode()
/third_party/skia/src/gpu/glsl/
DGrGLSLVarying.cpp52 v.fVisibility |= kVertex_GrShaderFlag; in addVarying()
96 if (v.fVisibility & kVertex_GrShaderFlag) { in finalize()
DGrGLSLUniformHandler.cpp29 u.fVisibility |= kVertex_GrShaderFlag; in liftUniformToVertexShader()
DGrGLSLProgramBuilder.cpp40 if (shaders & kVertex_GrShaderFlag) { in addFeature()
85 rtAdjustVisibility = kVertex_GrShaderFlag; in emitAndInstallPrimProc()
487 fVS.finalize(kVertex_GrShaderFlag); in finalizeShaders()
/third_party/skia/gm/
Dtessellation.cpp80 nullptr, kVertex_GrShaderFlag, kFloat3x3_GrSLType, "view_matrix", &viewMatrix); in onEmitCode()
198 nullptr, kVertex_GrShaderFlag, kFloat3x3_GrSLType, "view_matrix", &viewMatrix); in onEmitCode()
Dfwidth_squircle.cpp105 kVertex_GrShaderFlag, in makeProgramImpl()
/third_party/skia/src/gpu/ops/
DAtlasInstancedHelper.cpp50 nullptr, kVertex_GrShaderFlag, kFloat2_GrSLType, "atlas_adjust", &atlasAdjustName); in injectShaderCode()
DDrawVerticesOp.cpp104 kVertex_GrShaderFlag); in onEmitCode()
/third_party/skia/src/gpu/vk/
DGrVkDescriptorSetManager.cpp21 uint32_t stages = kVertex_GrShaderFlag | kFragment_GrShaderFlag; in CreateUniformManager()
55 if (visibility & kVertex_GrShaderFlag) { in visibility_to_vk_stage_flags()
/third_party/skia/src/gpu/effects/
DGrDistanceFieldGeoProc.cpp65 kVertex_GrShaderFlag, in onEmitCode()
353 kVertex_GrShaderFlag, in onEmitCode()
619 kVertex_GrShaderFlag, in onEmitCode()
DGrBitmapTextGeoProc.cpp56 fAtlasDimensionsInvUniform = uniformHandler->addUniform(nullptr, kVertex_GrShaderFlag, in onEmitCode()
/third_party/skia/src/gpu/
DGrDefaultGeoProcFactory.cpp122 kVertex_GrShaderFlag, in onEmitCode()
DGrGeometryProcessor.h266 GrShaderFlags fShaders = kVertex_GrShaderFlag | kFragment_GrShaderFlag;
DGrGeometryProcessor.cpp381 kVertex_GrShaderFlag, in write_vertex_position()
/third_party/skia/bench/
DVertexColorSpaceBench.cpp74 kVertex_GrShaderFlag); in makeProgramImpl()
/third_party/skia/src/gpu/mtl/
DGrMtlUniformHandler.mm217 tempInfo.fVisibility = kFragment_GrShaderFlag | kVertex_GrShaderFlag;
/third_party/skia/include/private/
DGrTypesPriv.h364 kVertex_GrShaderFlag = 1 << 0, enumerator