Searched refs:language_version (Results 1 – 7 of 7) sorted by relevance
83 this->language_version = 110; in _mesa_glsl_parse_state()99 this->language_version = 100; in _mesa_glsl_parse_state()335 this->language_version = this->forced_language_version ? in _mesa_glsl_parse_state()336 this->forced_language_version : this->language_version; in _mesa_glsl_parse_state()400 if (this->supported_versions[i].ver == this->language_version in set_valid_gl_and_glsl_versions()423 this->language_version = this->consts->GLSLVersion; in set_valid_gl_and_glsl_versions()430 this->language_version = 100; in set_valid_gl_and_glsl_versions()493 this->language_version = this->forced_language_version; in process_version_directive()495 this->language_version = version; in process_version_directive()500 this->language_version == 140) || in process_version_directive()[all …]
94 this->language_version); in get_version_string()115 ? this->forced_language_version : this->language_version; in is_version()400 unsigned language_version; member
133 state->symbols->separate_function_namespace = state->language_version == 110; in _mesa_ast_to_hir()6153 if (state->language_version == 100 && return_type->contains_array()) { in hir()6225 if (state->language_version >= 300 && in hir()6234 if (state->language_version == 100) { in hir()6285 } else if (state->language_version == 100 && !is_definition) { in hir()7436 if (state->language_version != 110 && in ast_process_struct_or_iface_block_members()
1387 … if (state->es_shader && state->language_version == 100 && state->EXT_blend_func_extended_enable) { in generate_fs_special_vars()
623 state->language_version >= 300) && deprecated_texture(state); in tex3d()
1068 state->language_version = 120; in create_new_program()1099 p.shader->Version = state->language_version; in create_new_program()
2523 int language_version = parser->api == API_OPENGLES2 ? in glcpp_parser_resolve_implicit_version() local2526 _glcpp_parser_handle_version_declaration(parser, language_version, in glcpp_parser_resolve_implicit_version()