Searched refs:lastVertexProcessingStage (Results 1 – 1 of 1) sorted by relevance
248 ShaderType lastVertexProcessingStage = in updateTransformFeedbackMembers() local250 if (lastVertexProcessingStage == ShaderType::InvalidEnum) in updateTransformFeedbackMembers()255 Program *shaderProgram = getShaderProgram(lastVertexProcessingStage); in updateTransformFeedbackMembers()511 ShaderType lastVertexProcessingStage = in link() local513 if (lastVertexProcessingStage == ShaderType::InvalidEnum) in link()521 Program *tfProgram = getShaderProgram(lastVertexProcessingStage); in link()