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Searched refs:last_stage (Results 1 – 10 of 10) sorted by relevance

/third_party/ffmpeg/libavfilter/
Dvf_transpose_npp.c194 int i, ret, last_stage = -1; in init_processing_chain() local
244 last_stage = i; in init_processing_chain()
247 if (last_stage >= 0) { in init_processing_chain()
248 ctx->outputs[0]->hw_frames_ctx = av_buffer_ref(s->stages[last_stage].frames_ctx); in init_processing_chain()
364 int i, ret, last_stage = -1; in npptranspose_filter() local
375 last_stage = i; in npptranspose_filter()
378 if (last_stage < 0) in npptranspose_filter()
Dvf_scale_npp.c244 int i, ret, last_stage = -1; in init_processing_chain() local
325 last_stage = i; in init_processing_chain()
328 if (last_stage >= 0) in init_processing_chain()
329 ctx->outputs[0]->hw_frames_ctx = av_buffer_ref(s->stages[last_stage].frames_ctx); in init_processing_chain()
471 int i, ret, last_stage = -1; in nppscale_scale() local
482 last_stage = i; in nppscale_scale()
484 if (last_stage < 0) in nppscale_scale()
/third_party/mesa3d/src/gallium/drivers/iris/
Diris_screen.h123 gl_shader_stage last_stage,
129 gl_shader_stage last_stage,
133 gl_shader_stage last_stage,
Diris_program.c2213 gl_shader_stage last_stage = last_vue_stage(ice); in iris_update_compiled_shaders() local
2214 struct iris_compiled_shader *shader = ice->shaders.prog[last_stage]; in iris_update_compiled_shaders()
2215 struct iris_uncompiled_shader *ish = ice->shaders.uncompiled[last_stage]; in iris_update_compiled_shaders()
Diris_state.c4362 gl_shader_stage last_stage, in iris_populate_vs_key() argument
4369 last_stage == MESA_SHADER_VERTEX) in iris_populate_vs_key()
4388 gl_shader_stage last_stage, in iris_populate_tes_key() argument
4395 last_stage == MESA_SHADER_TESS_EVAL) in iris_populate_tes_key()
4405 gl_shader_stage last_stage, in iris_populate_gs_key() argument
4412 last_stage == MESA_SHADER_GEOMETRY) in iris_populate_gs_key()
/third_party/mesa3d/src/gallium/drivers/crocus/
Dcrocus_screen.h122 gl_shader_stage last_stage,
128 gl_shader_stage last_stage,
132 gl_shader_stage last_stage,
Dcrocus_state.c4686 gl_shader_stage last_stage, in crocus_populate_vs_key() argument
4693 last_stage == MESA_SHADER_VERTEX) in crocus_populate_vs_key()
4696 if (last_stage == MESA_SHADER_VERTEX && in crocus_populate_vs_key()
4734 gl_shader_stage last_stage, in crocus_populate_tes_key() argument
4741 last_stage == MESA_SHADER_TESS_EVAL) in crocus_populate_tes_key()
4744 if (last_stage == MESA_SHADER_TESS_EVAL && in crocus_populate_tes_key()
4755 gl_shader_stage last_stage, in crocus_populate_gs_key() argument
4762 last_stage == MESA_SHADER_GEOMETRY) in crocus_populate_gs_key()
4765 if (last_stage == MESA_SHADER_GEOMETRY && in crocus_populate_gs_key()
Dcrocus_program.c2487 gl_shader_stage last_stage = last_vue_stage(ice); in crocus_update_compiled_shaders() local
2488 struct crocus_compiled_shader *shader = ice->shaders.prog[last_stage]; in crocus_update_compiled_shaders()
2489 struct crocus_uncompiled_shader *ish = ice->shaders.uncompiled[last_stage]; in crocus_update_compiled_shaders()
/third_party/mesa3d/src/compiler/glsl/
Dlink_varyings.cpp566 gl_shader_stage last_stage) in validate_first_and_last_interface_explicit_locations() argument
572 bool validate_last_stage = last_stage != MESA_SHADER_FRAGMENT; in validate_first_and_last_interface_explicit_locations()
578 gl_shader_stage stages[2] = { first_stage, last_stage }; in validate_first_and_last_interface_explicit_locations()
/third_party/mesa3d/src/freedreno/ir3/
Dir3_shader.c580 trim_constlens(unsigned *constlens, unsigned first_stage, unsigned last_stage, in trim_constlens() argument
584 for (unsigned i = first_stage; i <= last_stage; i++) { in trim_constlens()
593 for (unsigned i = first_stage; i <= last_stage; i++) { in trim_constlens()