Searched refs:last_stage (Results 1 – 10 of 10) sorted by relevance
/third_party/ffmpeg/libavfilter/ |
D | vf_transpose_npp.c | 194 int i, ret, last_stage = -1; in init_processing_chain() local 244 last_stage = i; in init_processing_chain() 247 if (last_stage >= 0) { in init_processing_chain() 248 ctx->outputs[0]->hw_frames_ctx = av_buffer_ref(s->stages[last_stage].frames_ctx); in init_processing_chain() 364 int i, ret, last_stage = -1; in npptranspose_filter() local 375 last_stage = i; in npptranspose_filter() 378 if (last_stage < 0) in npptranspose_filter()
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D | vf_scale_npp.c | 244 int i, ret, last_stage = -1; in init_processing_chain() local 325 last_stage = i; in init_processing_chain() 328 if (last_stage >= 0) in init_processing_chain() 329 ctx->outputs[0]->hw_frames_ctx = av_buffer_ref(s->stages[last_stage].frames_ctx); in init_processing_chain() 471 int i, ret, last_stage = -1; in nppscale_scale() local 482 last_stage = i; in nppscale_scale() 484 if (last_stage < 0) in nppscale_scale()
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/third_party/mesa3d/src/gallium/drivers/iris/ |
D | iris_screen.h | 123 gl_shader_stage last_stage, 129 gl_shader_stage last_stage, 133 gl_shader_stage last_stage,
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D | iris_program.c | 2213 gl_shader_stage last_stage = last_vue_stage(ice); in iris_update_compiled_shaders() local 2214 struct iris_compiled_shader *shader = ice->shaders.prog[last_stage]; in iris_update_compiled_shaders() 2215 struct iris_uncompiled_shader *ish = ice->shaders.uncompiled[last_stage]; in iris_update_compiled_shaders()
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D | iris_state.c | 4362 gl_shader_stage last_stage, in iris_populate_vs_key() argument 4369 last_stage == MESA_SHADER_VERTEX) in iris_populate_vs_key() 4388 gl_shader_stage last_stage, in iris_populate_tes_key() argument 4395 last_stage == MESA_SHADER_TESS_EVAL) in iris_populate_tes_key() 4405 gl_shader_stage last_stage, in iris_populate_gs_key() argument 4412 last_stage == MESA_SHADER_GEOMETRY) in iris_populate_gs_key()
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/third_party/mesa3d/src/gallium/drivers/crocus/ |
D | crocus_screen.h | 122 gl_shader_stage last_stage, 128 gl_shader_stage last_stage, 132 gl_shader_stage last_stage,
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D | crocus_state.c | 4686 gl_shader_stage last_stage, in crocus_populate_vs_key() argument 4693 last_stage == MESA_SHADER_VERTEX) in crocus_populate_vs_key() 4696 if (last_stage == MESA_SHADER_VERTEX && in crocus_populate_vs_key() 4734 gl_shader_stage last_stage, in crocus_populate_tes_key() argument 4741 last_stage == MESA_SHADER_TESS_EVAL) in crocus_populate_tes_key() 4744 if (last_stage == MESA_SHADER_TESS_EVAL && in crocus_populate_tes_key() 4755 gl_shader_stage last_stage, in crocus_populate_gs_key() argument 4762 last_stage == MESA_SHADER_GEOMETRY) in crocus_populate_gs_key() 4765 if (last_stage == MESA_SHADER_GEOMETRY && in crocus_populate_gs_key()
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D | crocus_program.c | 2487 gl_shader_stage last_stage = last_vue_stage(ice); in crocus_update_compiled_shaders() local 2488 struct crocus_compiled_shader *shader = ice->shaders.prog[last_stage]; in crocus_update_compiled_shaders() 2489 struct crocus_uncompiled_shader *ish = ice->shaders.uncompiled[last_stage]; in crocus_update_compiled_shaders()
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/third_party/mesa3d/src/compiler/glsl/ |
D | link_varyings.cpp | 566 gl_shader_stage last_stage) in validate_first_and_last_interface_explicit_locations() argument 572 bool validate_last_stage = last_stage != MESA_SHADER_FRAGMENT; in validate_first_and_last_interface_explicit_locations() 578 gl_shader_stage stages[2] = { first_stage, last_stage }; in validate_first_and_last_interface_explicit_locations()
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/third_party/mesa3d/src/freedreno/ir3/ |
D | ir3_shader.c | 580 trim_constlens(unsigned *constlens, unsigned first_stage, unsigned last_stage, in trim_constlens() argument 584 for (unsigned i = first_stage; i <= last_stage; i++) { in trim_constlens() 593 for (unsigned i = first_stage; i <= last_stage; i++) { in trim_constlens()
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