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Searched refs:last_used_fence (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_residency.cpp46 if (bo->last_used_fence > completed_fence || in evict_aged_allocations()
81 if (bo->last_used_fence > target_fence || current_usage < target_budget) { in evict_to_fence_or_budget()
158 } else if (base_bo->last_used_fence != pending_fence_value) { in d3d12_process_batch_residency()
164 base_bo->last_used_fence = pending_fence_value; in d3d12_process_batch_residency()
192 bool anything_to_wait_for = oldest_resident_bo->last_used_fence < pending_fence_value; in d3d12_process_batch_residency()
232 …evict_to_fence_or_budget(screen, oldest_resident_bo->last_used_fence, mem_info.usage + size_to_mak… in d3d12_process_batch_residency()
Dd3d12_bufmgr.h60 uint64_t last_used_fence; member