/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | ImageIndex.cpp | 68 TextureTarget TextureTypeToTarget(TextureType type, GLint layerIndex) in TextureTypeToTarget() argument 74 ASSERT(layerIndex != ImageIndex::kEntireLevel); in TextureTypeToTarget() 75 return CubeFaceIndexToTextureTarget(layerIndex); in TextureTypeToTarget() 175 ImageIndex ImageIndex::Make2DArray(GLint levelIndex, GLint layerIndex) in Make2DArray() argument 177 return ImageIndex(TextureType::_2DArray, levelIndex, layerIndex, 1); in Make2DArray() 180 ImageIndex ImageIndex::Make2DArrayRange(GLint levelIndex, GLint layerIndex, GLint numLayers) in Make2DArrayRange() argument 182 return ImageIndex(TextureType::_2DArray, levelIndex, layerIndex, numLayers); in Make2DArrayRange() 185 ImageIndex ImageIndex::Make3D(GLint levelIndex, GLint layerIndex) in Make3D() argument 187 return ImageIndex(TextureType::_3D, levelIndex, layerIndex, 1); in Make3D() 198 GLint layerIndex, in MakeFromType() argument [all …]
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D | ImageIndex.h | 51 static ImageIndex Make2DArray(GLint levelIndex, GLint layerIndex = kEntireLevel); 52 static ImageIndex Make2DArrayRange(GLint levelIndex, GLint layerIndex, GLint layerCount); 53 static ImageIndex Make3D(GLint levelIndex, GLint layerIndex = kEntireLevel); 57 GLint layerIndex = kEntireLevel, 60 static ImageIndex Make2DMultisampleArray(GLint layerIndex = kEntireLevel); 61 static ImageIndex Make2DMultisampleArrayRange(GLint layerIndex, GLint layerCount); 75 ImageIndex(TextureType type, GLint leveIndex, GLint layerIndex, GLint layerCount); 127 TextureTarget TextureTypeToTarget(TextureType type, GLint layerIndex);
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/third_party/skia/third_party/externals/angle2/src/tests/test_utils/ |
D | MultiviewTest.cpp | 93 for (int layerIndex = 0; layerIndex < numLayers; ++layerIndex) in CreateMultiviewBackingTextures() local 96 0, layerIndex); in CreateMultiviewBackingTextures() 120 for (int layerIndex = 0; layerIndex < numLayers; ++layerIndex) in CreateMultiviewBackingTextures() local 123 layerIndex); in CreateMultiviewBackingTextures() 145 for (int layerIndex = 0; layerIndex < numLayers; ++layerIndex) in CreateMultiviewBackingTextures() local 148 depthTexture, 0, layerIndex); in CreateMultiviewBackingTextures()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderLayeredRenderingBoundaryCondition.hpp | 64 virtual void getReferenceColor(glw::GLint layerIndex, unsigned char* colorBuffer, 138 void getReferenceColor(glw::GLint layerIndex, unsigned char* colorBuffer, int colorBufferSize); 190 void getReferenceColor(glw::GLint layerIndex, unsigned char* colorBuffer, int colorBufferSize); 225 void getReferenceColor(glw::GLint layerIndex, unsigned char* colorBuffer, int colorBufferSize); 269 …virtual void getReferenceColor(glw::GLint layerIndex, unsigned char* colorBuffer, int colorBufferS…
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D | esextcGeometryShaderLayeredRenderingBoundaryCondition.cpp | 587 …ryShaderLayeredRenderingBoundaryConditionVariousTextures::getReferenceColor(glw::GLint layerIndex, in getReferenceColor() argument 591 if (layerIndex == 0) in getReferenceColor() 595 else if (layerIndex == 1) in getReferenceColor() 634 void GeometryShaderLayeredRenderingBoundaryConditionNoGS::getReferenceColor(glw::GLint layerIndex, in getReferenceColor() argument 638 if (layerIndex == 0) in getReferenceColor() 746 …eometryShaderLayeredRenderingBoundaryConditionNoLayerSet::getReferenceColor(glw::GLint layerIndex, in getReferenceColor() argument 750 if (layerIndex == 0) in getReferenceColor() 835 …metryShaderLayeredRenderingBoundaryConditionNoLayeredFBO::getReferenceColor(glw::GLint layerIndex, in getReferenceColor() argument 839 if (layerIndex == 0) in getReferenceColor()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | RenderTargetVk.cpp | 45 uint32_t layerIndex, in init() argument 54 mLayerIndex = layerIndex; in init() 313 uint32_t layerIndex = mLayerIndex; in flushStagedUpdates() local 316 layerIndex = 0; in flushStagedUpdates() 331 !mImage->hasStagedUpdatesForSubresource(mLevelIndexGL, layerIndex, mLayerCount)); in flushStagedUpdates() 333 !mResolveImage->hasStagedUpdatesForSubresource(mLevelIndexGL, layerIndex, mLayerCount)); in flushStagedUpdates() 335 if (!image->hasStagedUpdatesForSubresource(mLevelIndexGL, layerIndex, framebufferLayerCount)) in flushStagedUpdates() 340 return image->flushSingleSubresourceStagedUpdates(contextVk, mLevelIndexGL, layerIndex, in flushStagedUpdates()
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D | TextureVk.cpp | 214 GLuint *layerIndex, in GetRenderTargetLayerCountAndIndex() argument 218 *layerIndex = index.hasLayer() ? index.getLayerIndex() : 0; in GetRenderTargetLayerCountAndIndex() 225 ASSERT(*layerIndex == 0 && in GetRenderTargetLayerCountAndIndex() 233 *layerIndex == static_cast<GLuint>(index.cubeMapFaceIndex())); in GetRenderTargetLayerCountAndIndex() 256 ASSERT(*layerIndex == 0); in GetRenderTargetLayerCountAndIndex() 1190 for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) in copySubImageImplWithDraw() local 1192 params.srcLayer = layerIndex + sourceBox.z; in copySubImageImplWithDraw() 1193 params.dstLayer = baseLayer + layerIndex; in copySubImageImplWithDraw() 1196 ANGLE_TRY(getLevelLayerImageView(contextVk, level, baseLayer + layerIndex, &destView)); in copySubImageImplWithDraw() 1219 for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) in copySubImageImplWithDraw() local [all …]
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D | vk_helpers.h | 1764 uint32_t layerIndex, 2020 uint32_t layerIndex, 2023 uint32_t layerIndex, 2027 uint32_t layerIndex, 2031 uint32_t layerIndex, 2033 void restoreSubresourceContent(gl::LevelIndex level, uint32_t layerIndex, uint32_t layerCount); 2035 uint32_t layerIndex, 2071 uint32_t layerIndex; member 2111 bool isUpdateToLayers(uint32_t layerIndex, uint32_t layerCount) const;
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D | vk_helpers.cpp | 5381 for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) in clearEmulatedChannels() local 5383 params.dstLayer = baseArrayLayer + layerIndex; in clearEmulatedChannels() 5647 uint32_t layerIndex, in removeSingleSubresourceStagedUpdates() argument 5662 if (update->isUpdateToLayers(layerIndex, layerCount)) in removeSingleSubresourceStagedUpdates() 6059 uint32_t layerIndex, in hasSubresourceDefinedContent() argument 6062 if (layerIndex >= kMaxContentDefinedLayerCount) in hasSubresourceDefinedContent() 6068 GetContentDefinedLayerRangeBits(layerIndex, layerCount, kMaxContentDefinedLayerCount); in hasSubresourceDefinedContent() 6074 uint32_t layerIndex, in hasSubresourceDefinedStencilContent() argument 6077 if (layerIndex >= kMaxContentDefinedLayerCount) in hasSubresourceDefinedStencilContent() 6083 GetContentDefinedLayerRangeBits(layerIndex, layerCount, kMaxContentDefinedLayerCount); in hasSubresourceDefinedStencilContent() [all …]
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D | RenderTargetVk.h | 60 uint32_t layerIndex,
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D | TextureVk.h | 455 GLuint layerIndex,
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D | FramebufferVk.cpp | 1276 uint32_t layerIndex = readRenderTarget->getLayerIndex(); in blit() local 1284 &depthView.get(), levelIndex, 1, layerIndex, 1, in blit() 1292 &stencilView.get(), levelIndex, 1, layerIndex, 1, in blit()
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D | UtilsVk.cpp | 3250 const uint32_t layerIndex = depthStencilRenderTarget->getLayerIndex(); in unresolve() local 3256 &depthView.get(), levelIndex, 1, layerIndex, 1, gl::SrgbWriteControlMode::Default)); in unresolve() 3264 &stencilView.get(), levelIndex, 1, layerIndex, 1, in unresolve()
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/third_party/skia/tools/gpu/vk/ |
D | VkTestUtils.cpp | 208 for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) { in init_instance_extensions_and_layers() local 210 res = EnumerateInstanceExtensionProperties((*instanceLayers)[layerIndex].layerName, in init_instance_extensions_and_layers() 216 res = EnumerateInstanceExtensionProperties((*instanceLayers)[layerIndex].layerName, in init_instance_extensions_and_layers() 295 for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) { in init_device_extensions_and_layers() local 298 (*deviceLayers)[layerIndex].layerName, in init_device_extensions_and_layers() 305 (*deviceLayers)[layerIndex].layerName, in init_device_extensions_and_layers()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/ |
D | SubresourceStorage.h | 192 bool& LayerCompressed(uint32_t aspectIndex, uint32_t layerIndex); 193 bool LayerCompressed(uint32_t aspectIndex, uint32_t layerIndex) const; 448 for (uint32_t layerIndex = 0; layerIndex < aspectCount * mArrayLayerCount; in DecompressAspect() local 449 layerIndex++) { in DecompressAspect() 450 mLayerCompressed[layerIndex] = true; in DecompressAspect()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/renderpass/ |
D | vktRenderPassDepthStencilResolveTests.cpp | 1080 deInt32 layerIndex = valueIndex / layerSize; in verifyDepth() local 1096 << ", layer: " << layerIndex << ") is outside of render area but depth value is: " in verifyDepth() 1109 << "At (" << x << ", " << y << ", layer: " << layerIndex in verifyDepth() 1144 deInt32 layerIndex = valueIndex / layerSize; in verifyStencil() local 1157 << TestLog::Message << "(" << x << ", " << y << ", layer: " << layerIndex in verifyStencil() 1170 << "At (" << x << ", " << y << ", layer: " << layerIndex in verifyStencil()
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 463 Short4 layerIndex = computeLayerIndex(a, mipmap); in sampleQuad2D() local 467 c = sampleTexel(uuuu, vvvv, wwww, layerIndex, offset, sample, mipmap, buffer, function); in sampleQuad2D() 476 …Vector4s c00 = sampleTexel(uuuu0, vvvv0, wwww, layerIndex, offset, sample, mipmap, buffer, functio… in sampleQuad2D() 477 …Vector4s c10 = sampleTexel(uuuu1, vvvv0, wwww, layerIndex, offset, sample, mipmap, buffer, functio… in sampleQuad2D() 478 …Vector4s c01 = sampleTexel(uuuu0, vvvv1, wwww, layerIndex, offset, sample, mipmap, buffer, functio… in sampleQuad2D() 479 …Vector4s c11 = sampleTexel(uuuu1, vvvv1, wwww, layerIndex, offset, sample, mipmap, buffer, functio… in sampleQuad2D() 919 Int4 layerIndex = computeLayerIndex(a, mipmap, function); in sampleFloat2D() local 924 layerIndex *= Int4(6); in sampleFloat2D() 927 z = state.isCube() ? face : layerIndex; in sampleFloat2D() 931 z += layerIndex; in sampleFloat2D() [all …]
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | ImageTest.cpp | 739 void verifyResults2DArray(GLTexture &texture, const GLubyte data[4], uint32_t layerIndex = 0) in verifyResults2DArray() argument 742 glUniform1ui(m2DArrayTextureLayerUniformLocation, layerIndex); in verifyResults2DArray() 2757 for (uint32_t layerIndex = 0; layerIndex < kLayerCount; ++layerIndex) in TEST_P() local 2759 verifyResults2DArray(ahbTexture, kExpectedColor + 4 * layerIndex, layerIndex); in TEST_P()
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D | RobustResourceInitTest.cpp | 2129 for (GLsizei layerIndex = 0; layerIndex < kLayers; ++layerIndex) in TEST_P() local 2134 layerIndex); in TEST_P()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | TextureD3D.cpp | 3174 gl::ImageIndex layerIndex = gl::ImageIndex::Make2DArray(index.getLevelIndex(), i); in setImage() local 3176 setImageImpl(context, layerIndex, type, unpack, unpackBuffer, pixels, layerOffset)); in setImage() 3208 gl::ImageIndex layerIndex = gl::ImageIndex::Make2DArray(index.getLevelIndex(), layer); in setSubImage() local 3209 ANGLE_TRY(TextureD3D::subImage(context, layerIndex, layerArea, format, type, unpack, in setSubImage() 3242 gl::ImageIndex layerIndex = gl::ImageIndex::Make2DArray(index.getLevelIndex(), i); in setCompressedImage() local 3243 ANGLE_TRY(setCompressedImageImpl(context, layerIndex, unpack, pixels, layerOffset)); in setCompressedImage() 3274 gl::ImageIndex layerIndex = gl::ImageIndex::Make2DArray(index.getLevelIndex(), layer); in setCompressedSubImage() local 3275 ANGLE_TRY(TextureD3D::subImageCompressed(context, layerIndex, layerArea, format, unpack, in setCompressedSubImage() 3277 ANGLE_TRY(commitRegion(context, layerIndex, layerArea)); in setCompressedSubImage()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.cpp | 61 GLint layerIndex = index.getLayerIndex(); in ImageIndexConflictsWithSRV() local 74 desc.Texture2DArray.FirstArraySlice <= static_cast<UINT>(layerIndex) && in ImageIndexConflictsWithSRV() 75 static_cast<UINT>(layerIndex) < maxSlice; in ImageIndexConflictsWithSRV() 119 GLint layerIndex = index.getLayerIndex(); in ImageIndexConflictsWithUAV() local 127 .contains(static_cast<UINT>(layerIndex))); in ImageIndexConflictsWithUAV() 132 GLint layerIndex = index.getLayerIndex(); in ImageIndexConflictsWithUAV() local 139 gl::RangeUI(firstWSlice, lastWSlice).contains(static_cast<UINT>(layerIndex))); in ImageIndexConflictsWithUAV()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | TextureMtl.mm | 2047 gl::ImageIndex layerIndex = ite.next(); 2048 ANGLE_TRY(initializeContents(context, layerIndex)); 2057 gl::ImageIndex layerIndex = 2059 ANGLE_TRY(initializeContents(context, layerIndex));
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