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Searched refs:lightAmbient (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DVertexProcessor.cpp324 void VertexProcessor::setLightAmbient(unsigned int light, const Color<float> &lightAmbient) in setLightAmbient() argument
328 ff.lightAmbient[light][0] = lightAmbient.r; in setLightAmbient()
329 ff.lightAmbient[light][1] = lightAmbient.g; in setLightAmbient()
330 ff.lightAmbient[light][2] = lightAmbient.b; in setLightAmbient()
331 ff.lightAmbient[light][3] = lightAmbient.a; in setLightAmbient()
DVertexProcessor.hpp158 float4 lightAmbient[8]; member
221 void setLightAmbient(unsigned int light, const Color<float> &lightAmbient);
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DVertexPipeline.cpp287 …Float4 lightAmbient = *Pointer<Float4>(data + OFFSET(DrawData,ff.lightAmbient[i])); // FIXME: Un… in pipeline() local
289 ambient.x = ambient.x + lightAmbient.x * att; in pipeline()
290 ambient.y = ambient.y + lightAmbient.y * att; in pipeline()
291 ambient.z = ambient.z + lightAmbient.z * att; in pipeline()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DGLES1Shaders.inc397 vec4 lightAmbient = light_ambients[i];
469 vec4 contrib = materialAmbientActual * lightAmbient;