Searched refs:limitations (Results 1 – 25 of 3996) sorted by relevance
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4 ERROR: 0:28: 'limitations' : inductive-loop init-declaration requires the form "type-specifier loop…5 ERROR: 0:29: 'limitations' : inductive-loop init-declaration requires the form "type-specifier loop…6 ERROR: 0:30: 'limitations' : inductive-loop init-declaration requires the form "type-specifier loop…7 ERROR: 0:31: 'limitations' : inductive-loop init-declaration requires the form "type-specifier loop…8 ERROR: 0:32: 'limitations' : inductive loop requires a scalar 'int' or 'float' loop index 9 ERROR: 0:33: 'limitations' : inductive-loop condition requires the form "loop-index <comparison-op>…10 ERROR: 0:34: 'limitations' : inductive-loop termination requires the form "loop-index++, loop-index…11 ERROR: 0:35: 'limitations' : inductive loop index modified 12 ERROR: 0:36: 'limitations' : inductive loop index modified 13 ERROR: 0:43: 'limitations' : inductive loop index modified [all …]
16 | Atomic counters | Implemented with limitations | Atomic counte…17 | Shader image load/store operations | Implemented with limitations | See notes [1]…18 | Shader storage buffer objects | Implemented with limitations | See notes [2]…
12 but some platforms have subtle differences and limitations45 :class:`SelectorEventLoop` has the following limitations:60 :class:`ProactorEventLoop` has the following limitations:
32 exclusively used for YCbCr and therefore had a set of limitations related to35 bit representation as the existing token, but without the limitations.
504 gl::Limitations *limitations) in GenerateCaps() argument770 limitations->noSeparateStencilRefsAndMasks = true; in GenerateCaps()775 limitations->shadersRequireIndexedLoopValidation = true; in GenerateCaps()778 limitations->noSimultaneousConstantColorAndAlphaBlendFunc = true; in GenerateCaps()782 limitations->noFlexibleVaryingPacking = true; in GenerateCaps()785 limitations->noVertexAttributeAliasing = true; in GenerateCaps()
38 OpenGL (desktop), though, due to hardware limitations. Some (but not41 Check the `known hardware limitations <#known-hardware-limitations>`__111 Known hardware limitations119 - Precision limitations in fragment shaders:172 these issues are related to precision limitations which likely don’t227 and GPU limitations of the SoC with a Mali-4xx.
13 limitations under the License.
14 * limitations under the License.
13 # limitations under the License.
13 * limitations under the License.