Searched refs:linear_sampler (Results 1 – 2 of 2) sorted by relevance
74 struct linear_sampler struct98 struct linear_sampler *sampler = (struct linear_sampler *)base; in emit_fetch_texel_linear() argument132 struct linear_sampler* sampler, in llvm_fragment_body()402 struct linear_sampler sampler; in llvmpipe_fs_variant_linear_llvm()
446 ID3D11SamplerState *linear_sampler; member1481 ComPtr<ID3D11SamplerState> linear_sampler; in gst_d3d11_color_convert_setup_shader() local1509 hr = device_handle->CreateSamplerState (&sampler_desc, &linear_sampler); in gst_d3d11_color_convert_setup_shader()1778 self->linear_sampler = linear_sampler.Detach (); in gst_d3d11_color_convert_setup_shader()1962 GST_D3D11_CLEAR_COM (converter->linear_sampler); in gst_d3d11_converter_free()2151 &converter->linear_sampler, 1); in gst_d3d11_converter_convert_unlocked()2160 blend, blend_factor, &converter->linear_sampler, 1); in gst_d3d11_converter_convert_unlocked()