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Searched refs:linear_sampler (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_state_fs_linear_llvm.c74 struct linear_sampler struct
98 struct linear_sampler *sampler = (struct linear_sampler *)base; in emit_fetch_texel_linear() argument
132 struct linear_sampler* sampler, in llvm_fragment_body()
402 struct linear_sampler sampler; in llvmpipe_fs_variant_linear_llvm()
/third_party/gstreamer/gstplugins_bad/sys/d3d11/
Dgstd3d11converter.cpp446 ID3D11SamplerState *linear_sampler; member
1481 ComPtr<ID3D11SamplerState> linear_sampler; in gst_d3d11_color_convert_setup_shader() local
1509 hr = device_handle->CreateSamplerState (&sampler_desc, &linear_sampler); in gst_d3d11_color_convert_setup_shader()
1778 self->linear_sampler = linear_sampler.Detach (); in gst_d3d11_color_convert_setup_shader()
1962 GST_D3D11_CLEAR_COM (converter->linear_sampler); in gst_d3d11_converter_free()
2151 &converter->linear_sampler, 1); in gst_d3d11_converter_convert_unlocked()
2160 blend, blend_factor, &converter->linear_sampler, 1); in gst_d3d11_converter_convert_unlocked()