Searched refs:linkedStages (Results 1 – 1 of 1) sorted by relevance
1336 const ShaderBitSet linkedStages = mExecutable->getLinkedShaderStages(); in getFirstAttachedShaderStageType() local1337 if (linkedStages.none()) in getFirstAttachedShaderStageType()1342 return linkedStages.first(); in getFirstAttachedShaderStageType()1347 const ShaderBitSet linkedStages = mExecutable->getLinkedShaderStages(); in getLastAttachedShaderStageType() local1348 if (linkedStages.none()) in getLastAttachedShaderStageType()1353 return linkedStages.last(); in getLastAttachedShaderStageType()