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Searched refs:list_item_local (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/draw/
Ddraw_llvm.h710 struct draw_llvm_variant_list_item list_item_local; member
740 struct draw_gs_llvm_variant_list_item list_item_local; member
766 struct draw_tcs_llvm_variant_list_item list_item_local; member
796 struct draw_tes_llvm_variant_list_item list_item_local; member
Ddraw_pt_fetch_shade_pipeline_llvm.c129 list_add(&variant->list_item_local.list, &shader->variants.list); in llvm_middle_end_prepare_gs()
197 list_add(&variant->list_item_local.list, &shader->variants.list); in llvm_middle_end_prepare_tcs()
265 list_add(&variant->list_item_local.list, &shader->variants.list); in llvm_middle_end_prepare_tes()
395 list_add(&variant->list_item_local.list, &shader->variants.list); in llvm_middle_end_prepare()
Ddraw_llvm.c919 variant->list_item_local.base = variant; in draw_llvm_create_variant()
2676 list_del(&variant->list_item_local.list); in draw_llvm_destroy_variant()
2975 variant->list_item_local.base = variant; in draw_gs_llvm_create_variant()
2994 list_del(&variant->list_item_local.list); in draw_gs_llvm_destroy_variant()
3641 variant->list_item_local.base = variant; in draw_tcs_llvm_create_variant()
3660 list_del(&variant->list_item_local.list); in draw_tcs_llvm_destroy_variant()
4172 variant->list_item_local.base = variant; in draw_tes_llvm_create_variant()
4191 list_del(&variant->list_item_local.list); in draw_tes_llvm_destroy_variant()
/third_party/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_state_cs.h92 struct lp_cs_variant_list_item list_item_global, list_item_local; member
Dlp_state_fs.h198 struct lp_fs_variant_list_item list_item_global, list_item_local; member
Dlp_state_cs.c560 list_del(&variant->list_item_local.list); in llvmpipe_remove_cs_shader_variant()
798 variant->list_item_local.base = variant; in generate_variant()
915 list_add(&variant->list_item_local.list, &shader->variants.list); in llvmpipe_update_cs()
Dlp_state_fs.c3685 variant->list_item_local.base = variant; in generate_variant()
4023 list_del(&variant->list_item_local.list); in llvmpipe_remove_shader_variant()
4603 list_add(&variant->list_item_local.list, &shader->variants.list); in llvmpipe_update_fs()