Searched refs:lodX (Results 1 – 8 of 8) sorted by relevance
/third_party/skia/src/utils/ |
D | SkPatchUtils.cpp | 187 int lodX = static_cast<int>(std::max(topLength, bottomLength) / kPartitionSize); in GetLevelOfDetail() local 190 return SkISize::Make(std::max(8, lodX), std::max(8, lodY)); in GetLevelOfDetail() 238 const SkPoint srcTexCoords[4], int lodX, int lodY, in MakeVertices() argument 240 if (lodX < 1 || lodY < 1 || nullptr == cubics) { in MakeVertices() 245 const int64_t lodX64 = (lodX + 1), in MakeVertices() 260 if (vertexCount > 10000 || lodX > 200 || lodY > 200) { in MakeVertices() 261 float weightX = static_cast<float>(lodX) / (lodX + lodY); in MakeVertices() 262 float weightY = static_cast<float>(lodY) / (lodX + lodY); in MakeVertices() 267 lodX = std::max(1, sk_float_floor2int_no_saturate(weightX * 200)); in MakeVertices() 269 vertexCount = (lodX + 1) * (lodY + 1); in MakeVertices() [all …]
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D | SkPatchUtils.h | 53 const SkPoint texCoords[4], int lodX, int lodY,
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureShadowTests.cpp | 309 const float lodX; in Texture2DShadowTestInstance() member 327 const float lodX = cases[caseNdx].lodX; in Texture2DShadowTestInstance() local 331 …const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx… in Texture2DShadowTestInstance() 752 const float lodX; in Texture2DArrayShadowTestInstance() member 773 const float lodX = cases[caseNdx].lodX; in Texture2DArrayShadowTestInstance() local 777 …const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[tex]->… in Texture2DArrayShadowTestInstance() 968 const float lodX; in Texture1DShadowTestInstance() member 985 const float lodX = cases[caseNdx].lodX; in Texture1DShadowTestInstance() local 987 …const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx… in Texture1DShadowTestInstance() 1182 const float lodX; in Texture1DArrayShadowTestInstance() member [all …]
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D | vktTextureFilteringTests.cpp | 266 const float lodX; in Texture2DFilteringTestInstance() member 281 const float lodX = cases[caseNdx].lodX; in Texture2DFilteringTestInstance() local 285 …const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx… in Texture2DFilteringTestInstance() 774 const float lodX = curCase.lod.x(); in iterate() local 778 …const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[0]->ge… in iterate() 978 const float lodX = curCase.lod.x(); in iterate() local 984 …const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textur… in iterate()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fTextureShadowTests.cpp | 279 float lodX; in init() member 300 const float lodX = cases[caseNdx].lodX; in init() local 304 …const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth… in init() 833 float lodX; in init() member 857 const float lodX = cases[caseNdx].lodX; in init() local 861 const float sX = deFloatExp2(lodX)*viewportW / float(tex->getRefTexture().getWidth()); in init()
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D | es3fTextureFilteringTests.cpp | 233 float lodX; in init() member 251 const float lodX = cases[caseNdx].lodX; in init() local 255 …const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth… in init() 877 const float lodX = curCase.lod.x(); in iterate() local 881 …const float sX = deFloatExp2(lodX)*float(viewport.width) / float(m_gradientTex->getRefTexture().g… in iterate() 1119 const float lodX = curCase.lod.x(); in iterate() local 1125 …const float sX = deFloatExp2(lodX)*float(viewport.width) / float(m_gradientTex->getRefTextu… in iterate()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fTextureFilteringTests.cpp | 212 float lodX; in init() member 230 const float lodX = cases[caseNdx].lodX; in init() local 234 …const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth… in init()
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/third_party/vk-gl-cts/external/openglcts/modules/gles2/ |
D | es2cTexture3DTests.cpp | 624 const float lodX = curCase.lod.x(); in iterate() local 630 …const float sX = deFloatExp2(lodX) * float(VIEWPORT_WIDTH) / float(m_gradientTex->getRefTexture(… in iterate()
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