Searched refs:logicalImageUnit (Results 1 – 2 of 2) sorted by relevance
682 ProgramD3D::Image::Image() : active(false), logicalImageUnit(0) {} in Image()837 GLint logicalImageUnit = -1; in getImageMapping() local845 logicalImageUnit = mReadonlyImagesCS[imageIndex].logicalImageUnit; in getImageMapping()849 logicalImageUnit = mImagesCS[imageIndex].logicalImageUnit; in getImageMapping()857 if (logicalImageUnit >= 0 && logicalImageUnit < caps.maxImageUnits) in getImageMapping()859 return logicalImageUnit; in getImageMapping()1006 stream->readInt(&image.logicalImageUnit); in load()1015 stream->readInt(&image.logicalImageUnit); in load()1352 stream->writeInt(mImagesCS[imageIndex].logicalImageUnit); in save()1359 stream->writeInt(mReadonlyImagesCS[imageIndex].logicalImageUnit); in save()[all …]
453 GLint logicalImageUnit; member