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Searched refs:logicalImageUnit (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.cpp682 ProgramD3D::Image::Image() : active(false), logicalImageUnit(0) {} in Image()
837 GLint logicalImageUnit = -1; in getImageMapping() local
845 logicalImageUnit = mReadonlyImagesCS[imageIndex].logicalImageUnit; in getImageMapping()
849 logicalImageUnit = mImagesCS[imageIndex].logicalImageUnit; in getImageMapping()
857 if (logicalImageUnit >= 0 && logicalImageUnit < caps.maxImageUnits) in getImageMapping()
859 return logicalImageUnit; in getImageMapping()
1006 stream->readInt(&image.logicalImageUnit); in load()
1015 stream->readInt(&image.logicalImageUnit); in load()
1352 stream->writeInt(mImagesCS[imageIndex].logicalImageUnit); in save()
1359 stream->writeInt(mReadonlyImagesCS[imageIndex].logicalImageUnit); in save()
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DProgramD3D.h453 GLint logicalImageUnit; member