Searched refs:lookup_vao (Results 1 – 1 of 1) sorted by relevance
/third_party/mesa3d/src/mesa/main/ |
D | glthread_varray.c | 72 lookup_vao(struct gl_context *ctx, GLuint id) in lookup_vao() function 101 struct glthread_vao *vao = lookup_vao(ctx, id); in _mesa_glthread_BindVertexArray() 122 struct glthread_vao *vao = lookup_vao(ctx, ids[i]); in _mesa_glthread_DeleteVertexArrays() 171 return lookup_vao(ctx, *vaobj); in get_vao() 389 vao = lookup_vao(ctx, vaobj); in _mesa_glthread_DSAAttribPointer() 428 struct glthread_vao *vao = lookup_vao(ctx, vaobj); in _mesa_glthread_DSAAttribFormat() 468 struct glthread_vao *vao = lookup_vao(ctx, vaobj); in _mesa_glthread_DSAVertexBuffer() 484 vao = lookup_vao(ctx, vaobj); in _mesa_glthread_DSAVertexBuffers() 524 struct glthread_vao *vao = lookup_vao(ctx, vaobj); in _mesa_glthread_DSABindingDivisor() 555 struct glthread_vao *vao = lookup_vao(ctx, vaobj); in _mesa_glthread_DSAAttribBinding() [all …]
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