Home
last modified time | relevance | path

Searched refs:lookup_vao (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dglthread_varray.c72 lookup_vao(struct gl_context *ctx, GLuint id) in lookup_vao() function
101 struct glthread_vao *vao = lookup_vao(ctx, id); in _mesa_glthread_BindVertexArray()
122 struct glthread_vao *vao = lookup_vao(ctx, ids[i]); in _mesa_glthread_DeleteVertexArrays()
171 return lookup_vao(ctx, *vaobj); in get_vao()
389 vao = lookup_vao(ctx, vaobj); in _mesa_glthread_DSAAttribPointer()
428 struct glthread_vao *vao = lookup_vao(ctx, vaobj); in _mesa_glthread_DSAAttribFormat()
468 struct glthread_vao *vao = lookup_vao(ctx, vaobj); in _mesa_glthread_DSAVertexBuffer()
484 vao = lookup_vao(ctx, vaobj); in _mesa_glthread_DSAVertexBuffers()
524 struct glthread_vao *vao = lookup_vao(ctx, vaobj); in _mesa_glthread_DSABindingDivisor()
555 struct glthread_vao *vao = lookup_vao(ctx, vaobj); in _mesa_glthread_DSAAttribBinding()
[all …]