Searched refs:loopStartIndex (Results 1 – 1 of 1) sorted by relevance
292 GLsizei loopStartIndex = 0; in LineLoopRestartIndexCountHelper() local302 if (curIndex > loopStartIndex) in LineLoopRestartIndexCountHelper()306 loopStartIndex = curIndex + 1; in LineLoopRestartIndexCountHelper()309 if (indexCount > loopStartIndex) in LineLoopRestartIndexCountHelper()343 GLsizei loopStartIndex = 0; in CopyLineLoopIndicesWithRestart() local353 if (curIndex > loopStartIndex) in CopyLineLoopIndicesWithRestart()356 *(outIndices++) = inIndices[loopStartIndex]; in CopyLineLoopIndicesWithRestart()360 loopStartIndex = curIndex + 1; in CopyLineLoopIndicesWithRestart()363 if (indexCount > loopStartIndex) in CopyLineLoopIndicesWithRestart()366 *(outIndices++) = inIndices[loopStartIndex]; in CopyLineLoopIndicesWithRestart()