Searched refs:loop_num (Results 1 – 3 of 3) sorted by relevance
155 bool SetBackwardMark(Node* to, int loop_num) { in SetBackwardMark() argument156 uint32_t* tp = &backward_[to->id() * width_ + INDEX(loop_num)]; in SetBackwardMark()158 uint32_t next = prev | BIT(loop_num); in SetBackwardMark()164 bool SetForwardMark(Node* to, int loop_num) { in SetForwardMark() argument165 uint32_t* tp = &forward_[to->id() * width_ + INDEX(loop_num)]; in SetForwardMark()167 uint32_t next = prev | BIT(loop_num); in SetForwardMark()188 bool IsInLoop(Node* node, int loop_num) { in IsInLoop() argument189 int offset = node->id() * width_ + INDEX(loop_num); in IsInLoop()190 return backward_[offset] & forward_[offset] & BIT(loop_num); in IsInLoop()206 int loop_num = -1; in PropagateBackward() local[all …]
1009 size_t loop_num = GetLoopNumber(header); in ComputeLoopInfo() local1010 if (loops_[loop_num].header == nullptr) { in ComputeLoopInfo()1011 loops_[loop_num].header = header; in ComputeLoopInfo()1012 loops_[loop_num].members = zone_->New<BitVector>( in ComputeLoopInfo()1020 if (!loops_[loop_num].members->Contains(member->id().ToInt())) { in ComputeLoopInfo()1021 loops_[loop_num].members->Add(member->id().ToInt()); in ComputeLoopInfo()1033 if (!loops_[loop_num].members->Contains(pred->id().ToInt())) { in ComputeLoopInfo()1034 loops_[loop_num].members->Add(pred->id().ToInt()); in ComputeLoopInfo()
23 * Changing loop_num to just loop