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Searched refs:lower_bitfield_reverse (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/src/panfrost/midgard/
Dmidgard_compile.h66 .lower_bitfield_reverse = true,
/third_party/mesa3d/src/compiler/nir/
Dnir_lower_alu.c54 if (b->shader->options->lower_bitfield_reverse) { in lower_alu_instr()
232 if (!shader->options->lower_bitfield_reverse && in nir_lower_alu()
Dnir.h3292 bool lower_bitfield_reverse; member
/third_party/mesa3d/src/intel/compiler/
Dbrw_compiler.c187 nir_options->lower_bitfield_reverse = devinfo->ver < 7; in brw_compiler_create()
/third_party/mesa3d/src/gallium/drivers/v3d/
Dv3d_screen.c700 .lower_bitfield_reverse = true,
/third_party/mesa3d/src/gallium/drivers/r600/
Dr600_pipe_common.c1379 rscreen->nir_options.lower_bitfield_reverse = true; in r600_common_screen_init()
/third_party/mesa3d/src/broadcom/vulkan/
Dv3dv_pipeline.c201 .lower_bitfield_reverse = true,
/third_party/mesa3d/src/nouveau/codegen/
Dnv50_ir_from_nir.cpp3326 op.lower_bitfield_reverse = (chipset < NVISA_GF100_CHIPSET); in nvir_nir_shader_compiler_options()