Searched refs:lower_bitfield_reverse (Results 1 – 8 of 8) sorted by relevance
66 .lower_bitfield_reverse = true,
54 if (b->shader->options->lower_bitfield_reverse) { in lower_alu_instr()232 if (!shader->options->lower_bitfield_reverse && in nir_lower_alu()
3292 bool lower_bitfield_reverse; member
187 nir_options->lower_bitfield_reverse = devinfo->ver < 7; in brw_compiler_create()
700 .lower_bitfield_reverse = true,
1379 rscreen->nir_options.lower_bitfield_reverse = true; in r600_common_screen_init()
201 .lower_bitfield_reverse = true,
3326 op.lower_bitfield_reverse = (chipset < NVISA_GF100_CHIPSET); in nvir_nir_shader_compiler_options()