Searched refs:lp_fragment_shader_variant (Results 1 – 22 of 22) sorted by relevance
158 struct lp_fragment_shader_variant *base;162 struct lp_fragment_shader_variant struct243 llvmpipe_fs_variant_fastpath(struct lp_fragment_shader_variant *variant);246 llvmpipe_fs_variant_linear_fastpath(struct lp_fragment_shader_variant *variant);251 struct lp_fragment_shader_variant *variant);254 lp_debug_fs_variant(struct lp_fragment_shader_variant *variant);260 lp_linear_check_variant(struct lp_fragment_shader_variant *variant);281 struct lp_fragment_shader_variant *variant);285 struct lp_fragment_shader_variant **ptr, in lp_fs_variant_reference()286 struct lp_fragment_shader_variant *variant) in lp_fs_variant_reference()[all …]
86 const struct lp_fragment_shader_variant *variant = state->variant; in lp_fs_linear_run()217 check_linear_interp_mask_a(struct lp_fragment_shader_variant *variant) in check_linear_interp_mask_a()262 check_linear_interp_mask_b(struct lp_fragment_shader_variant *variant) in check_linear_interp_mask_b()285 lp_linear_check_variant(struct lp_fragment_shader_variant *variant) in lp_linear_check_variant()372 lp_linear_check_variant(struct lp_fragment_shader_variant *variant) in lp_linear_check_variant()
41 struct lp_fragment_shader_variant;80 struct lp_fragment_shader_variant *variant);
196 lp_linear_check_fastpath(struct lp_fragment_shader_variant *variant) in lp_linear_check_fastpath()234 lp_linear_check_fastpath(struct lp_fragment_shader_variant *variant) in lp_linear_check_fastpath()
195 llvmpipe_fs_variant_fastpath(struct lp_fragment_shader_variant *variant) in llvmpipe_fs_variant_fastpath()234 llvmpipe_fs_variant_fastpath(struct lp_fragment_shader_variant *variant) in llvmpipe_fs_variant_fastpath()
81 const struct lp_fragment_shader_variant *variant = state->variant; in lp_rast_linear_tile()153 struct lp_fragment_shader_variant *variant = state->variant; in lp_rast_linear_rect()
79 static const struct lp_fragment_shader_variant *109 const struct lp_fragment_shader_variant *variant = get_variant(state, block, k); in is_blend()141 const struct lp_fragment_shader_variant *variant = get_variant(state, block, k); in get_fs_kind()
47 struct lp_fragment_shader_variant;529 lp_jit_init_types(struct lp_fragment_shader_variant *lp);
634 is_one_inv_src_alpha_blend(const struct lp_fragment_shader_variant *variant) in is_one_inv_src_alpha_blend()653 llvmpipe_fs_variant_linear_fastpath(struct lp_fragment_shader_variant *variant) in llvmpipe_fs_variant_linear_fastpath()696 llvmpipe_fs_variant_linear_fastpath(struct lp_fragment_shader_variant *variant) in llvmpipe_fs_variant_linear_fastpath()
151 lp_linear_check_fastpath(struct lp_fragment_shader_variant *variant);
131 struct lp_fragment_shader_variant *variant, in llvm_fragment_body()246 struct lp_fragment_shader_variant *variant) in llvmpipe_fs_variant_linear_llvm()
92 struct lp_fragment_shader_variant *variant;
188 lp_jit_create_types(struct lp_fragment_shader_variant *lp) in lp_jit_create_types()410 lp_jit_init_types(struct lp_fragment_shader_variant *lp) in lp_jit_init_types()
97 const struct lp_fragment_shader_variant *variant = state->variant; in shade_quads()
54 struct lp_fragment_shader_variant *variant[SHADER_REF_SZ];475 struct lp_fragment_shader_variant *variant) in lp_scene_add_frag_shader_reference()
229 struct lp_fragment_shader_variant *variant);
149 const struct lp_fragment_shader_variant *variant = in lp_setup_is_blit()249 const struct lp_fragment_shader_variant *variant = in try_rect_cw()
318 const struct lp_fragment_shader_variant *variant = state->variant; in lp_rast_shade_tile()417 const struct lp_fragment_shader_variant *variant = state->variant; in lp_rast_shade_quads_mask_sample()515 struct lp_fragment_shader_variant *variant = state->variant; in lp_rast_blit_tile_to_dest()
2363 struct lp_fragment_shader_variant *variant, in generate_unswizzled_blend()3050 struct lp_fragment_shader_variant *variant, in generate_fragment()3602 lp_debug_fs_variant(struct lp_fragment_shader_variant *variant) in lp_debug_fs_variant()3620 lp_fs_get_ir_cache_key(struct lp_fragment_shader_variant *variant, in lp_fs_get_ir_cache_key()3646 static struct lp_fragment_shader_variant *3651 struct lp_fragment_shader_variant *variant = in generate_variant()4011 struct lp_fragment_shader_variant *variant) in llvmpipe_remove_shader_variant()4035 struct lp_fragment_shader_variant *variant) in llvmpipe_destroy_shader_variant()4067 struct lp_fragment_shader_variant *variant; in llvmpipe_delete_fs_state()4524 struct lp_fragment_shader_variant *variant = NULL; in llvmpipe_update_fs()[all …]
231 struct lp_fragment_shader_variant *variant = state->variant; in lp_rast_shade_quads_all()
232 const struct lp_fragment_shader_variant *variant = in check_opaque()
629 struct lp_fragment_shader_variant *variant) in lp_setup_set_fs_variant()