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Searched refs:lp_fragment_shader_variant (Results 1 – 22 of 22) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_state_fs.h158 struct lp_fragment_shader_variant *base;
162 struct lp_fragment_shader_variant struct
243 llvmpipe_fs_variant_fastpath(struct lp_fragment_shader_variant *variant);
246 llvmpipe_fs_variant_linear_fastpath(struct lp_fragment_shader_variant *variant);
251 struct lp_fragment_shader_variant *variant);
254 lp_debug_fs_variant(struct lp_fragment_shader_variant *variant);
260 lp_linear_check_variant(struct lp_fragment_shader_variant *variant);
281 struct lp_fragment_shader_variant *variant);
285 struct lp_fragment_shader_variant **ptr, in lp_fs_variant_reference()
286 struct lp_fragment_shader_variant *variant) in lp_fs_variant_reference()
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Dlp_linear.c86 const struct lp_fragment_shader_variant *variant = state->variant; in lp_fs_linear_run()
217 check_linear_interp_mask_a(struct lp_fragment_shader_variant *variant) in check_linear_interp_mask_a()
262 check_linear_interp_mask_b(struct lp_fragment_shader_variant *variant) in check_linear_interp_mask_b()
285 lp_linear_check_variant(struct lp_fragment_shader_variant *variant) in lp_linear_check_variant()
372 lp_linear_check_variant(struct lp_fragment_shader_variant *variant) in lp_linear_check_variant()
Dlp_setup.h41 struct lp_fragment_shader_variant;
80 struct lp_fragment_shader_variant *variant);
Dlp_linear_fastpath.c196 lp_linear_check_fastpath(struct lp_fragment_shader_variant *variant) in lp_linear_check_fastpath()
234 lp_linear_check_fastpath(struct lp_fragment_shader_variant *variant) in lp_linear_check_fastpath()
Dlp_state_fs_fastpath.c195 llvmpipe_fs_variant_fastpath(struct lp_fragment_shader_variant *variant) in llvmpipe_fs_variant_fastpath()
234 llvmpipe_fs_variant_fastpath(struct lp_fragment_shader_variant *variant) in llvmpipe_fs_variant_fastpath()
Dlp_rast_linear.c81 const struct lp_fragment_shader_variant *variant = state->variant; in lp_rast_linear_tile()
153 struct lp_fragment_shader_variant *variant = state->variant; in lp_rast_linear_rect()
Dlp_rast_debug.c79 static const struct lp_fragment_shader_variant *
109 const struct lp_fragment_shader_variant *variant = get_variant(state, block, k); in is_blend()
141 const struct lp_fragment_shader_variant *variant = get_variant(state, block, k); in get_fs_kind()
Dlp_jit.h47 struct lp_fragment_shader_variant;
529 lp_jit_init_types(struct lp_fragment_shader_variant *lp);
Dlp_state_fs_linear.c634 is_one_inv_src_alpha_blend(const struct lp_fragment_shader_variant *variant) in is_one_inv_src_alpha_blend()
653 llvmpipe_fs_variant_linear_fastpath(struct lp_fragment_shader_variant *variant) in llvmpipe_fs_variant_linear_fastpath()
696 llvmpipe_fs_variant_linear_fastpath(struct lp_fragment_shader_variant *variant) in llvmpipe_fs_variant_linear_fastpath()
Dlp_linear_priv.h151 lp_linear_check_fastpath(struct lp_fragment_shader_variant *variant);
Dlp_state_fs_linear_llvm.c131 struct lp_fragment_shader_variant *variant, in llvm_fragment_body()
246 struct lp_fragment_shader_variant *variant) in llvmpipe_fs_variant_linear_llvm()
Dlp_rast.h92 struct lp_fragment_shader_variant *variant;
Dlp_jit.c188 lp_jit_create_types(struct lp_fragment_shader_variant *lp) in lp_jit_create_types()
410 lp_jit_init_types(struct lp_fragment_shader_variant *lp) in lp_jit_init_types()
Dlp_rast_linear_fallback.c97 const struct lp_fragment_shader_variant *variant = state->variant; in shade_quads()
Dlp_scene.c54 struct lp_fragment_shader_variant *variant[SHADER_REF_SZ];
475 struct lp_fragment_shader_variant *variant) in lp_scene_add_frag_shader_reference()
Dlp_scene.h229 struct lp_fragment_shader_variant *variant);
Dlp_setup_rect.c149 const struct lp_fragment_shader_variant *variant = in lp_setup_is_blit()
249 const struct lp_fragment_shader_variant *variant = in try_rect_cw()
Dlp_rast.c318 const struct lp_fragment_shader_variant *variant = state->variant; in lp_rast_shade_tile()
417 const struct lp_fragment_shader_variant *variant = state->variant; in lp_rast_shade_quads_mask_sample()
515 struct lp_fragment_shader_variant *variant = state->variant; in lp_rast_blit_tile_to_dest()
Dlp_state_fs.c2363 struct lp_fragment_shader_variant *variant, in generate_unswizzled_blend()
3050 struct lp_fragment_shader_variant *variant, in generate_fragment()
3602 lp_debug_fs_variant(struct lp_fragment_shader_variant *variant) in lp_debug_fs_variant()
3620 lp_fs_get_ir_cache_key(struct lp_fragment_shader_variant *variant, in lp_fs_get_ir_cache_key()
3646 static struct lp_fragment_shader_variant *
3651 struct lp_fragment_shader_variant *variant = in generate_variant()
4011 struct lp_fragment_shader_variant *variant) in llvmpipe_remove_shader_variant()
4035 struct lp_fragment_shader_variant *variant) in llvmpipe_destroy_shader_variant()
4067 struct lp_fragment_shader_variant *variant; in llvmpipe_delete_fs_state()
4524 struct lp_fragment_shader_variant *variant = NULL; in llvmpipe_update_fs()
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Dlp_rast_priv.h231 struct lp_fragment_shader_variant *variant = state->variant; in lp_rast_shade_quads_all()
Dlp_setup_tri.c232 const struct lp_fragment_shader_variant *variant = in check_opaque()
Dlp_setup.c629 struct lp_fragment_shader_variant *variant) in lp_setup_set_fs_variant()