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Searched refs:mActiveImageShaderBits (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgramExecutable.h171 return mActiveImageShaderBits; in getActiveImageShaderBits()
397 ActiveTextureArray<ShaderBitSet> mActiveImageShaderBits; variable
DProgramExecutable.cpp200 mActiveImageShaderBits(other.mActiveImageShaderBits), in ProgramExecutable()
829 mActiveImageShaderBits[imageUnit] |= shaderBits; in updateActiveImages()
DProgramPipeline.cpp293 mState.mExecutable->mActiveImageShaderBits.fill({}); in updateImageBindings()
DProgram.cpp4437 mState.mExecutable->mActiveImageShaderBits.fill({}); in postResolveLink()