Searched refs:mActiveOutputBuiltIns (Results 1 – 2 of 2) sorted by relevance
249 return mActiveOutputBuiltIns; in getActiveOutputBuiltInNames()297 ShaderMap<std::vector<std::string>> mActiveOutputBuiltIns; variable
291 for (std::vector<std::string> &activeBuiltIns : mActiveOutputBuiltIns) in reset()847 mActiveOutputBuiltIns[ref.frontShaderStage].push_back(input->name); in collectAndPackUserVaryings()851 mActiveOutputBuiltIns[ref.frontShaderStage].push_back(field.name); in collectAndPackUserVaryings()