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Searched refs:mAllocationsToDelete (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DStagingDescriptorAllocatorD3D12.cpp139 mAllocationsToDelete.Enqueue(allocation, mDevice->GetPendingCommandSerial()); in AllocateTransientCPUDescriptors()
145 mAllocationsToDelete.IterateUpTo(completedSerial)) { in Tick()
149 mAllocationsToDelete.ClearUpTo(completedSerial); in Tick()
DResourceAllocatorManagerD3D12.cpp224 mAllocationsToDelete.IterateUpTo(completedSerial)) { in Tick()
229 mAllocationsToDelete.ClearUpTo(completedSerial); in Tick()
237 mAllocationsToDelete.Enqueue(allocation, mDevice->GetPendingCommandSerial()); in DeallocateMemory()
DStagingDescriptorAllocatorD3D12.h80 SerialQueue<ExecutionSerial, CPUDescriptorHeapAllocation> mAllocationsToDelete; variable
DResourceAllocatorManagerD3D12.h102 SerialQueue<ExecutionSerial, ResourceHeapAllocation> mAllocationsToDelete; variable