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Searched refs:mBoundBuffer (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DVertexArray.cpp28 mVertexAttributes[i].mBoundBuffer = nullptr; in ~VertexArray()
37 if(mVertexAttributes[attribute].mBoundBuffer.name() == bufferName) in detachBuffer()
39 mVertexAttributes[attribute].mBoundBuffer = nullptr; in detachBuffer()
71 mVertexAttributes[attributeIndex].mBoundBuffer = boundBuffer; in setAttributeState()
DVertexDataManager.cpp61 Buffer *buffer = attribute.mBoundBuffer; in writeAttributeData()
130 if(!attrib.mBoundBuffer) in prepareVertexData()
154 Buffer *buffer = attrib.mBoundBuffer; in prepareVertexData()
DContext.h285 gl::BindingPointer<Buffer> mBoundBuffer; // Captured when glVertexAttribPointer is called. variable
DContext.cpp227 mState.vertexAttribute[i].mBoundBuffer = nullptr; in ~Context()
3881 if(mState.vertexAttribute[attribute].mBoundBuffer.name() == buffer) in detachBuffer()
3883 mState.vertexAttribute[attribute].mBoundBuffer = nullptr; in detachBuffer()
DlibGLESv3.cpp1888 *params = attribState.mBoundBuffer.name(); in GetVertexAttribIiv()
1944 *params = attribState.mBoundBuffer.name(); in GetVertexAttribIuiv()
DlibGLESv2.cpp3663 *params = (GLfloat)attribState.mBoundBuffer.name(); in GetVertexAttribfv()
3716 *params = attribState.mBoundBuffer.name(); in GetVertexAttribiv()