Searched refs:mBoundBuffer (Results 1 – 6 of 6) sorted by relevance
28 mVertexAttributes[i].mBoundBuffer = nullptr; in ~VertexArray()37 if(mVertexAttributes[attribute].mBoundBuffer.name() == bufferName) in detachBuffer()39 mVertexAttributes[attribute].mBoundBuffer = nullptr; in detachBuffer()71 mVertexAttributes[attributeIndex].mBoundBuffer = boundBuffer; in setAttributeState()
61 Buffer *buffer = attribute.mBoundBuffer; in writeAttributeData()130 if(!attrib.mBoundBuffer) in prepareVertexData()154 Buffer *buffer = attrib.mBoundBuffer; in prepareVertexData()
285 gl::BindingPointer<Buffer> mBoundBuffer; // Captured when glVertexAttribPointer is called. variable
227 mState.vertexAttribute[i].mBoundBuffer = nullptr; in ~Context()3881 if(mState.vertexAttribute[attribute].mBoundBuffer.name() == buffer) in detachBuffer()3883 mState.vertexAttribute[attribute].mBoundBuffer = nullptr; in detachBuffer()
1888 *params = attribState.mBoundBuffer.name(); in GetVertexAttribIiv()1944 *params = attribState.mBoundBuffer.name(); in GetVertexAttribIuiv()
3663 *params = (GLfloat)attribState.mBoundBuffer.name(); in GetVertexAttribfv()3716 *params = attribState.mBoundBuffer.name(); in GetVertexAttribiv()