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Searched refs:mComputeShaderImage2DBindLayoutCache (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.cpp1307 mComputeShaderImage2DBindLayoutCache.insert(std::pair<unsigned int, gl::TextureType>( in loadBinaryShaderExecutables()
1527 stream->writeInt(mComputeShaderImage2DBindLayoutCache.size()); in save()
1528 for (auto &image2DBindLayout : mComputeShaderImage2DBindLayoutCache) in save()
1740 &mComputeShaderImage2DBindLayoutCache); in updateCachedImage2DBindLayoutFromComputeShader()
2003 context, *this, mState, mImage2DUniforms, mComputeShaderImage2DBindLayoutCache); in getComputeExecutableForImage2DBindLayout()
2018 new ComputeExecutable(mComputeShaderImage2DBindLayoutCache, in getComputeExecutableForImage2DBindLayout()
3154 for (auto &image2DBindLayout : mComputeShaderImage2DBindLayoutCache) in updateCachedComputeImage2DBindLayout()
3335 mComputeShaderImage2DBindLayoutCache)) in updateCachedComputeExecutableIndex()
DProgramD3D.h591 gl::ImageUnitTextureTypeMap mComputeShaderImage2DBindLayoutCache; variable