Searched refs:mComputeShaderImage2DBindLayoutCache (Results 1 – 2 of 2) sorted by relevance
1307 mComputeShaderImage2DBindLayoutCache.insert(std::pair<unsigned int, gl::TextureType>( in loadBinaryShaderExecutables()1527 stream->writeInt(mComputeShaderImage2DBindLayoutCache.size()); in save()1528 for (auto &image2DBindLayout : mComputeShaderImage2DBindLayoutCache) in save()1740 &mComputeShaderImage2DBindLayoutCache); in updateCachedImage2DBindLayoutFromComputeShader()2003 context, *this, mState, mImage2DUniforms, mComputeShaderImage2DBindLayoutCache); in getComputeExecutableForImage2DBindLayout()2018 new ComputeExecutable(mComputeShaderImage2DBindLayoutCache, in getComputeExecutableForImage2DBindLayout()3154 for (auto &image2DBindLayout : mComputeShaderImage2DBindLayoutCache) in updateCachedComputeImage2DBindLayout()3335 mComputeShaderImage2DBindLayoutCache)) in updateCachedComputeExecutableIndex()
591 gl::ImageUnitTextureTypeMap mComputeShaderImage2DBindLayoutCache; variable