Searched refs:mCurrentValueType (Results 1 – 1 of 1) sorted by relevance
173 mCurrentValueType = GL_FLOAT; in VertexAttribute()198 return mCurrentValueType; in currentValueType()213 switch(mCurrentValueType) in getCurrentValueF()218 default: UNREACHABLE(mCurrentValueType); return mCurrentValue[i].f; in getCurrentValueF()224 switch(mCurrentValueType) in getCurrentValueI()229 default: UNREACHABLE(mCurrentValueType); return mCurrentValue[i].i; in getCurrentValueI()235 switch(mCurrentValueType) in getCurrentValueUI()240 default: UNREACHABLE(mCurrentValueType); return mCurrentValue[i].ui; in getCurrentValueUI()250 mCurrentValueType = GL_FLOAT; in setCurrentValue()259 mCurrentValueType = GL_INT; in setCurrentValue()[all …]