Searched refs:mD3DUniformBlocks (Results 1 – 2 of 2) sorted by relevance
1108 ASSERT(mD3DUniformBlocks.empty()); in load()1119 mD3DUniformBlocks.push_back(uniformBlock); in load()1402 stream->writeInt(mD3DUniformBlocks.size()); in save()1403 for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks) in save()2206 ASSERT(mD3DUniformBlocks.empty()); in initializeUniformBlocks()2245 mD3DUniformBlocks.push_back(d3dUniformBlock); in initializeUniformBlocks()2314 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mD3DUniformBlocks.size(); in updateUniformBufferCache()2317 const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex]; in updateUniformBufferCache()3021 mD3DUniformBlocks.clear(); in reset()
585 std::vector<D3DUniformBlock> mD3DUniformBlocks; variable