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Searched refs:mD3DUniformBlocks (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.cpp1108 ASSERT(mD3DUniformBlocks.empty()); in load()
1119 mD3DUniformBlocks.push_back(uniformBlock); in load()
1402 stream->writeInt(mD3DUniformBlocks.size()); in save()
1403 for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks) in save()
2206 ASSERT(mD3DUniformBlocks.empty()); in initializeUniformBlocks()
2245 mD3DUniformBlocks.push_back(d3dUniformBlock); in initializeUniformBlocks()
2314 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mD3DUniformBlocks.size(); in updateUniformBufferCache()
2317 const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex]; in updateUniformBufferCache()
3021 mD3DUniformBlocks.clear(); in reset()
DProgramD3D.h585 std::vector<D3DUniformBlock> mD3DUniformBlocks; variable