Searched refs:mDeleteStatus (Results 1 – 6 of 6) sorted by relevance
39 mDeleteStatus = false; in Shader()279 if(mRefCount == 0 && mDeleteStatus) in release()292 return mDeleteStatus; in isFlaggedForDeletion()297 mDeleteStatus = true; in flagForDeletion()
90 …bool mDeleteStatus; // Flag to indicate that the shader can be deleted when no longer in u… variable
147 mDeleteStatus(false), in Shader()613 if (mRefCount == 0 && mDeleteStatus) in release()626 return mDeleteStatus; in isFlaggedForDeletion()631 mDeleteStatus = true; in flagForDeletion()
248 bool hasBeenDeleted() const { return mDeleteStatus; } in hasBeenDeleted()267 bool mDeleteStatus; // Flag to indicate that the shader can be deleted when no longer in use variable
677 if (mRefCount == 0 && mDeleteStatus) in release()876 bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use variable
1374 mDeleteStatus(false), in Program()2030 ASSERT(mRefCount == 0 && mDeleteStatus); in deleteSelf()3032 mDeleteStatus = true; in flagForDeletion()3038 return mDeleteStatus; in isFlaggedForDeletion()