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Searched refs:mDepthMask (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DStateManagerGL.cpp120 mDepthMask(true),
1518 mDepthMask = mask; in setDepthMask()
1519 mFunctions->depthMask(mDepthMask); in setDepthMask()
2710 if (mDepthMask != state->depthMask) in syncFromNativeContext()
2712 mDepthMask = state->depthMask; in syncFromNativeContext()
DStateManagerGL.h464 bool mDepthMask; variable