Searched refs:mDynamicHLSL (Results 1 – 2 of 2) sorted by relevance
689 mDynamicHLSL(nullptr), in ProgramD3D()699 mDynamicHLSL = new DynamicHLSL(renderer);705 SafeDelete(mDynamicHLSL); in ~ProgramD3D()1549 std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature( in getPixelExecutableForCachedOutputLayout()1593 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout( in getVertexExecutableForCachedInputLayout()1651 std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL( in getGeometryExecutableForPrimitiveType()2002 std::string finalComputeHLSL = mDynamicHLSL->generateComputeShaderForImage2DBindSignature( in getComputeExecutableForImage2DBindLayout()2121 mDynamicHLSL->generateShaderLinkHLSL(context->getCaps(), mState, metadata, varyingPacking, in link()2126 mDynamicHLSL->getPixelShaderOutputKey(data, mState, metadata, &mPixelShaderKey); in link()2137 mGeometryShaderPreamble = mDynamicHLSL->generateGeometryShaderPreamble( in link()
530 DynamicHLSL *mDynamicHLSL; variable