Searched refs:mHasANGLEMultiviewEnabled (Results 1 – 4 of 4) sorted by relevance
80 bool hasANGLEMultiviewEnabled() const { return mHasANGLEMultiviewEnabled; } in hasANGLEMultiviewEnabled()96 bool mHasANGLEMultiviewEnabled; variable
168 mHasANGLEMultiviewEnabled = false; in uncompile()311 mHasANGLEMultiviewEnabled = in compile()
725 if (mHasANGLEMultiviewEnabled && !mRenderer->canSelectViewInVertexShader()) in usesGeometryShader()1142 stream->readBool(&mHasANGLEMultiviewEnabled); in load()1431 stream->writeBool(mHasANGLEMultiviewEnabled); in save()1653 mHasANGLEMultiviewEnabled, mRenderer->canSelectViewInVertexShader(), in getGeometryExecutableForPrimitiveType()2130 mHasANGLEMultiviewEnabled = metadata.hasANGLEMultiviewEnabled(); in link()2138 varyingPacking, builtins, mHasANGLEMultiviewEnabled, in link()3013 mHasANGLEMultiviewEnabled = false; in reset()
542 bool mHasANGLEMultiviewEnabled; variable