Home
last modified time | relevance | path

Searched refs:mHasANGLEMultiviewEnabled (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DShaderD3D.h80 bool hasANGLEMultiviewEnabled() const { return mHasANGLEMultiviewEnabled; } in hasANGLEMultiviewEnabled()
96 bool mHasANGLEMultiviewEnabled; variable
DShaderD3D.cpp168 mHasANGLEMultiviewEnabled = false; in uncompile()
311 mHasANGLEMultiviewEnabled = in compile()
DProgramD3D.cpp725 if (mHasANGLEMultiviewEnabled && !mRenderer->canSelectViewInVertexShader()) in usesGeometryShader()
1142 stream->readBool(&mHasANGLEMultiviewEnabled); in load()
1431 stream->writeBool(mHasANGLEMultiviewEnabled); in save()
1653 mHasANGLEMultiviewEnabled, mRenderer->canSelectViewInVertexShader(), in getGeometryExecutableForPrimitiveType()
2130 mHasANGLEMultiviewEnabled = metadata.hasANGLEMultiviewEnabled(); in link()
2138 varyingPacking, builtins, mHasANGLEMultiviewEnabled, in link()
3013 mHasANGLEMultiviewEnabled = false; in reset()
DProgramD3D.h542 bool mHasANGLEMultiviewEnabled; variable