Searched refs:mHeapSerial (Results 1 – 4 of 4) sorted by relevance
25 mHeapSerial(heapSerial) { in GPUDescriptorHeapAllocation()37 return mHeapSerial; in GetHeapSerial()
125 *allocation = GPUDescriptorHeapAllocation{baseGPUDescriptor, pendingSerial, mHeapSerial}; in AllocateGPUDescriptors()210 mHeapSerial++; in AllocateAndSwitchShaderVisibleHeap()216 return mHeapSerial; in GetShaderVisibleHeapSerialForTesting()241 allocation.GetHeapSerial() == mHeapSerial); in IsAllocationStillValid()
39 HeapVersionID mHeapSerial = HeapVersionID(0); variable
95 HeapVersionID mHeapSerial = HeapVersionID(0); variable