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Searched refs:mHeapSerial (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DGPUDescriptorHeapAllocationD3D12.cpp25 mHeapSerial(heapSerial) { in GPUDescriptorHeapAllocation()
37 return mHeapSerial; in GetHeapSerial()
DShaderVisibleDescriptorAllocatorD3D12.cpp125 *allocation = GPUDescriptorHeapAllocation{baseGPUDescriptor, pendingSerial, mHeapSerial}; in AllocateGPUDescriptors()
210 mHeapSerial++; in AllocateAndSwitchShaderVisibleHeap()
216 return mHeapSerial; in GetShaderVisibleHeapSerialForTesting()
241 allocation.GetHeapSerial() == mHeapSerial); in IsAllocationStillValid()
DGPUDescriptorHeapAllocationD3D12.h39 HeapVersionID mHeapSerial = HeapVersionID(0); variable
DShaderVisibleDescriptorAllocatorD3D12.h95 HeapVersionID mHeapSerial = HeapVersionID(0); variable