Searched refs:mImageUnits (Results 1 – 2 of 2) sorted by relevance
507 mImageUnits.resize(mCaps.maxImageUnits); in initialize()588 for (ImageUnit &imageUnit : mImageUnits) in reset()1672 for (auto &bindingImageUnit : mImageUnits) in detachTexture()3178 ASSERT(static_cast<size_t>(index) < mImageUnits.size()); in getIntegeri_v()3179 *data = mImageUnits[index].texture.id().value; in getIntegeri_v()3182 ASSERT(static_cast<size_t>(index) < mImageUnits.size()); in getIntegeri_v()3183 *data = mImageUnits[index].level; in getIntegeri_v()3186 ASSERT(static_cast<size_t>(index) < mImageUnits.size()); in getIntegeri_v()3187 *data = mImageUnits[index].layer; in getIntegeri_v()3190 ASSERT(static_cast<size_t>(index) < mImageUnits.size()); in getIntegeri_v()[all …]
767 const ImageUnit &getImageUnit(size_t unit) const { return mImageUnits[unit]; } in getImageUnit()910 const std::vector<ImageUnit> &getImageUnits() const { return mImageUnits; } in getImageUnits()1077 std::vector<ImageUnit> mImageUnits; variable