Searched refs:mInitState (Results 1 – 6 of 6) sorted by relevance
44 mInitState(InitState::Initialized) in RenderbufferState()76 return mInitState; in getInitState()91 mInitState = initState; in update()369 return mState.mInitState; in initState()380 mState.mInitState = initState; in setInitState()
99 mInitState(gl::InitState::Initialized), in Surface()127 mInitState = gl::InitState::MayNeedInit; in Surface()175 mInitState = gl::InitState::MayNeedInit; in postSwap()629 return mInitState; in initState()634 mInitState = initState; in setInitState()
152 mInitState(InitState::Initialized), in TextureState()649 mInitState = InitState::MayNeedInit; in setImageDesc()669 mInitState = InitState::Initialized; in setImageDesc()1181 mState.mInitState = initState; in signalDirtyStorage()2103 mState.mInitState = InitState::Initialized; in syncState()2141 if (!context->isRobustResourceInitEnabled() || mState.mInitState == InitState::Initialized) in ensureInitialized()2158 ASSERT(mState.mInitState == InitState::MayNeedInit); in ensureInitialized()2168 mState.mInitState = InitState::Initialized; in ensureInitialized()2223 mState.mInitState = initState; in setInitState()2230 if (!context->isRobustResourceInitEnabled() || mState.mInitState == InitState::Initialized) in doesSubImageNeedInit()[all …]
175 InitState getInitState() const { return mInitState; } in getInitState()245 InitState mInitState; variable566 InitState initState() const { return mState.mInitState; } in initState()
67 InitState mInitState; variable
280 gl::InitState mInitState; variable