Searched refs:mLinkedInputVaryings (Results 1 – 3 of 3) sorted by relevance
279 return mLinkedInputVaryings[shaderType]; in getLinkedInputVaryings()456 ShaderMap<std::vector<sh::ShaderVariable>> mLinkedInputVaryings; variable
494 mLinkedInputVaryings[shaderType].resize(stream->readInt<size_t>()); in load()495 for (sh::ShaderVariable &variable : mLinkedInputVaryings[shaderType]) in load()679 stream->writeInt(mLinkedInputVaryings[shaderType].size()); in save()680 for (const sh::ShaderVariable &shaderVariable : mLinkedInputVaryings[shaderType]) in save()894 mLinkedInputVaryings[shaderType] = shader->getInputVaryings(); in saveLinkedStateInfo()
381 mState.mExecutable->mLinkedInputVaryings[shaderType] = in updateLinkedVaryings()392 mState.mExecutable->mLinkedInputVaryings[ShaderType::Compute] = in updateLinkedVaryings()