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Searched refs:mMaskStateDirty (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp334 mMaskStateDirty = true; in markAllStateDirty()
724 mMaskStateDirty = true; in setColorMask()
741 mMaskStateDirty = true; in setDepthMask()
2973 if(mMaskStateDirty) in applyState()
2982 mMaskStateDirty = false; in applyState()
DContext.h735 bool mMaskStateDirty; variable