Searched refs:mMaxShaderCompilerThreads (Results 1 – 2 of 2) sorted by relevance
584 GLuint getMaxShaderCompilerThreads() const { return mMaxShaderCompilerThreads; } in getMaxShaderCompilerThreads()1123 GLuint mMaxShaderCompilerThreads; variable
405 mMaxShaderCompilerThreads(std::numeric_limits<GLuint>::max()),2354 mMaxShaderCompilerThreads = count; in setMaxShaderCompilerThreads()