Searched refs:mMinFilter (Results 1 – 9 of 9) sorted by relevance
33 mMinFilter = GL_NEAREST_MIPMAP_LINEAR; in Sampler()47 void setMinFilter(GLenum minFilter) { mMinFilter = minFilter; } in setMinFilter()58 GLenum getMinFilter() const { return mMinFilter; } in getMinFilter()70 GLenum mMinFilter;
125 GLenum getMinFilter() const { return mMinFilter; } in getMinFilter()177 GLenum mMinFilter; variable
45 mMinFilter = GL_NEAREST_MIPMAP_LINEAR; in Texture()93 mMinFilter = filter; in setMinFilter()410 GLenum minFilter = sampler ? sampler->getMinFilter() : mMinFilter; in isMipmapFiltered()887 mMinFilter = GL_LINEAR; in Texture2DRect()1981 mMinFilter = GL_LINEAR; in TextureExternal()
80 mMinFilter(descriptor->minFilter), in SamplerBase()124 return mMinFilter == wgpu::FilterMode::Linear || mMagFilter == wgpu::FilterMode::Linear || in IsFiltering()130 recorder.Record(mAddressModeU, mAddressModeV, mAddressModeW, mMagFilter, mMinFilter, in ComputeContentHash()148 a->mMinFilter == b->mMinFilter && a->mMipmapFilter == b->mMipmapFilter && in operator ()()
70 wgpu::FilterMode mMinFilter; variable
195 state.mMinFilter = GL_LINEAR; in CreateDefaultForTarget()205 if (mMinFilter != minFilter) in setMinFilter()207 mMinFilter = minFilter; in setMinFilter()
330 GLenum getMinFilter() const { return mMinFilter; } in getMinFilter()386 GLenum mMinFilter; variable
3242 mMinFilter = 0; in reset()3310 SetBitField(mMinFilter, gl_vk::GetFilter(minFilter)); in update()3353 createInfo.minFilter = static_cast<VkFilter>(mMinFilter); in init()
919 uint16_t mMinFilter : 1; variable