Searched refs:mMultiSampling (Results 1 – 2 of 2) sorted by relevance
399 mMultiSampling(false),553 mMultiSampling = true; in initialize()1177 if (mMultiSampling != enabled) in setMultisampling()1179 mMultiSampling = enabled; in setMultisampling()2437 *params = mMultiSampling; in getBooleanv()2528 *params = static_cast<GLfloat>(mMultiSampling); in getFloatv()3000 *params = static_cast<GLint>(mMultiSampling); in getIntegerv()
257 bool isMultisamplingEnabled() const { return mMultiSampling; } in isMultisamplingEnabled()1105 bool mMultiSampling; variable