Searched refs:mNativeState (Results 1 – 2 of 2) sorted by relevance
111 mNativeState(new VertexArrayStateGL(state.getMaxAttribs(), state.getMaxBindings())) in VertexArrayGL()119 : VertexArrayImpl(state), mVertexArrayID(id), mOwnsNativeState(false), mNativeState(sharedState) in VertexArrayGL()121 ASSERT(mNativeState); in VertexArrayGL()154 delete mNativeState; in destroy()156 mNativeState = nullptr; in destroy()172 if (!SameIndexBuffer(mNativeState, elementArrayBuffer)) in updateElementArrayBufferBinding()179 mNativeState->elementArrayBuffer = elementArrayBufferId; in updateElementArrayBufferBinding()276 ASSERT(SameIndexBuffer(mNativeState, elementArrayBuffer)); in syncIndexData()311 stateManager->bindVertexArray(mVertexArrayID, mNativeState); in syncIndexData()315 mNativeState->elementArrayBuffer = mStreamingElementArrayBuffer; in syncIndexData()[all …]
137 VertexArrayStateGL *mNativeState = nullptr; variable