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Searched refs:mNativeState (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DVertexArrayGL.cpp111 mNativeState(new VertexArrayStateGL(state.getMaxAttribs(), state.getMaxBindings())) in VertexArrayGL()
119 : VertexArrayImpl(state), mVertexArrayID(id), mOwnsNativeState(false), mNativeState(sharedState) in VertexArrayGL()
121 ASSERT(mNativeState); in VertexArrayGL()
154 delete mNativeState; in destroy()
156 mNativeState = nullptr; in destroy()
172 if (!SameIndexBuffer(mNativeState, elementArrayBuffer)) in updateElementArrayBufferBinding()
179 mNativeState->elementArrayBuffer = elementArrayBufferId; in updateElementArrayBufferBinding()
276 ASSERT(SameIndexBuffer(mNativeState, elementArrayBuffer)); in syncIndexData()
311 stateManager->bindVertexArray(mVertexArrayID, mNativeState); in syncIndexData()
315 mNativeState->elementArrayBuffer = mStreamingElementArrayBuffer; in syncIndexData()
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DVertexArrayGL.h137 VertexArrayStateGL *mNativeState = nullptr; variable