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Searched refs:mNear (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DStateManagerGL.cpp108 mNear(0.0f),
1132 mNear = near; in setDepthRange()
1139 mFunctions->depthRangef(mNear, mFar); in setDepthRange()
1144 mFunctions->depthRange(mNear, mFar); in setDepthRange()
2717 if (mNear != state->depthRage[0] || mFar != state->depthRage[1]) in syncFromNativeContext()
2719 mNear = state->depthRage[0]; in syncFromNativeContext()
DStateManagerGL.h448 float mNear; variable