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Searched refs:mProgramInputs (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgramExecutable.h201 const std::vector<sh::ShaderVariable> &getProgramInputs() const { return mProgramInputs; } in getProgramInputs()
410 std::vector<sh::ShaderVariable> mProgramInputs; variable
DProgramExecutable.cpp206 mProgramInputs(other.mProgramInputs), in ProgramExecutable()
247 mProgramInputs.clear(); in reset()
324 mProgramInputs.push_back(attrib); in load()
DProgramPipeline.cpp243 mState.mExecutable->mProgramInputs = vertexExecutable.mProgramInputs; in updateExecutableAttributes()
DProgram.cpp1311 for (const sh::ShaderVariable &attribute : mExecutable->mProgramInputs) in getAttributeLocation()
1792 mExecutable->mProgramInputs.emplace_back(attribute); in updateProgramInterfaceInputs()
1799 UpdateInterfaceVariable(&mExecutable->mProgramInputs, varying); in updateProgramInterfaceInputs()
3750 mState.mExecutable->mProgramInputs = vertexShader->getAllAttributes(); in linkAttributes()
3755 mState.mExecutable->mProgramInputs = vertexShader->getActiveAttributes(); in linkAttributes()
3762 for (sh::ShaderVariable &attribute : mState.mExecutable->mProgramInputs) in linkAttributes()
3818 for (sh::ShaderVariable &attribute : mState.mExecutable->mProgramInputs) in linkAttributes()
3852 attributeIter = mState.mExecutable->mProgramInputs.erase(attributeIter); in linkAttributes()