Searched refs:mProgramInputs (Results 1 – 4 of 4) sorted by relevance
201 const std::vector<sh::ShaderVariable> &getProgramInputs() const { return mProgramInputs; } in getProgramInputs()410 std::vector<sh::ShaderVariable> mProgramInputs; variable
206 mProgramInputs(other.mProgramInputs), in ProgramExecutable()247 mProgramInputs.clear(); in reset()324 mProgramInputs.push_back(attrib); in load()
243 mState.mExecutable->mProgramInputs = vertexExecutable.mProgramInputs; in updateExecutableAttributes()
1311 for (const sh::ShaderVariable &attribute : mExecutable->mProgramInputs) in getAttributeLocation()1792 mExecutable->mProgramInputs.emplace_back(attribute); in updateProgramInterfaceInputs()1799 UpdateInterfaceVariable(&mExecutable->mProgramInputs, varying); in updateProgramInterfaceInputs()3750 mState.mExecutable->mProgramInputs = vertexShader->getAllAttributes(); in linkAttributes()3755 mState.mExecutable->mProgramInputs = vertexShader->getActiveAttributes(); in linkAttributes()3762 for (sh::ShaderVariable &attribute : mState.mExecutable->mProgramInputs) in linkAttributes()3818 for (sh::ShaderVariable &attribute : mState.mExecutable->mProgramInputs) in linkAttributes()3852 attributeIter = mState.mExecutable->mProgramInputs.erase(attributeIter); in linkAttributes()