Searched refs:mRobustResourceInit (Results 1 – 4 of 4) sorted by relevance
83 bool hasRobustResourceInit() const { return mRobustResourceInit; } in hasRobustResourceInit()109 bool mRobustResourceInit = false; variable
79 mRobustResourceInit =
402 mRobustResourceInit(robustResourceInit),689 if (mRobustResourceInit && texture->initState() == InitState::MayNeedInit) in setActiveTextureDirty()1459 return mRobustResourceInit; in getEnableFeature()1818 if (mRobustResourceInit && mDrawFramebuffer->hasResourceThatNeedsInit()) in setDrawFramebufferBinding()2452 *params = mRobustResourceInit ? GL_TRUE : GL_FALSE; in getBooleanv()3319 ASSERT(mRobustResourceInit); in syncTexturesInit()3337 ASSERT(mRobustResourceInit); in syncImagesInit()3353 ASSERT(mRobustResourceInit); in syncReadAttachments()3360 ASSERT(mRobustResourceInit); in syncDrawAttachments()3556 if (mRobustResourceInit && image->initState() == InitState::MayNeedInit) in onProgramExecutableChange()[all …]
599 bool isRobustResourceInitEnabled() const { return mRobustResourceInit; } in isRobustResourceInitEnabled()1114 const bool mRobustResourceInit; variable