Searched refs:mSamplerData (Results 1 – 2 of 2) sorted by relevance
323 return reinterpret_cast<const uint8_t *>(&mSamplerData[elementIndex]); in getDataPtrToElement()351 if (!mSamplerData.empty()) in firstNonNullData()353 return reinterpret_cast<const uint8_t *>(mSamplerData.data()); in firstNonNullData()823 samplers[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i]; in updateSamplerMapping()2284 d3dUniform->mSamplerData.resize(d3dUniform->getArraySizeProduct(), 0); in initializeUniformStorage()2723 GLint *dest = &targetUniform->mSamplerData[locationInfo.arrayIndex]; in setUniformInternal()
83 std::vector<GLint> mSamplerData; member