Searched refs:mSamplers (Results 1 – 9 of 9) sorted by relevance
30 : mSamplers(std::move(samplers)) { in SamplerHeapCacheEntry()38 mSamplers(std::move(samplers)), in SamplerHeapCacheEntry()43 ASSERT(!mSamplers.empty()); in SamplerHeapCacheEntry()47 return std::move(mSamplers); in AcquireSamplers()66 ASSERT(!mSamplers.empty()); in Populate()70 const uint32_t descriptorCount = mSamplers.size(); in Populate()156 for (const Sampler* sampler : entry->mSamplers) { in operator ()()164 return a->mSamplers == b->mSamplers; in operator ()()
76 std::vector<Sampler*> mSamplers; variable
21 sampler.getContext().getImpl<CLContextCL>().mData->mSamplers.emplace(sampler.getNative()); in CLSamplerCL()27 mSampler.getContext().getImpl<CLContextCL>().mData->mSamplers.erase(mSampler.getNative()); in ~CLSamplerCL()
92 std::unordered_set<const _cl_sampler *> mSamplers; member114 return data->mSamplers.find(sampler) != data->mSamplers.cend(); in hasSampler()
325 ASSERT(textureUnit < mSamplers.size()); in getSamplerId()326 return mSamplers[textureUnit].id(); in getSamplerId()329 Sampler *getSampler(GLuint textureUnit) const { return mSamplers[textureUnit].get(); } in getSampler()331 const SamplerBindingVector &getSamplers() const { return mSamplers; } in getSamplers()854 const SamplerBindingVector &getSamplerBindingsForCapture() const { return mSamplers; } in getSamplerBindingsForCapture()1074 SamplerBindingVector mSamplers; variable
536 mSamplers.resize(mCaps.maxCombinedTextureImageUnits); in initialize()583 for (size_t samplerIdx = 0; samplerIdx < mSamplers.size(); samplerIdx++) in reset()585 mSamplers[samplerIdx].set(context, nullptr); in reset()704 const Sampler *sampler = mSamplers[textureIndex].get(); in setActiveTextureDirty()1719 if (mSamplers[textureUnit].get() == sampler) in setSamplerBinding()1724 mSamplers[textureUnit].set(context, sampler); in setSamplerBinding()1737 for (size_t i = 0; i < mSamplers.size(); i++) in detachSampler()1739 if (mSamplers[i].id() == sampler) in detachSampler()3307 const Sampler *sampler = mSamplers[textureUnit].get(); in syncActiveTextures()3422 BindingPointer<Sampler> &sampler = mSamplers[samplerIndex]; in syncSamplers()
43 * Program.h - increase size of mSamplers
87 mSamplers{},278 for (size_t unit = 0; unit < mSamplers.size(); unit++) in deleteSampler()280 if (mSamplers[unit] == sampler) in deleteSampler()509 if (mSamplers[unit] != sampler) in bindSampler()511 mSamplers[unit] = sampler; in bindSampler()
400 gl::ActiveTextureArray<GLuint> mSamplers; variable