Searched refs:mShaderBlocks (Results 1 – 2 of 2) sorted by relevance
133 ShaderMap<const std::vector<sh::InterfaceBlock> *> mShaderBlocks = {}; variable
1207 mShaderBlocks[shaderType] = blocks; in addShaderBlocks()1219 if (!mShaderBlocks[shaderType]) in linkBlocks()1224 for (const sh::InterfaceBlock &block : *mShaderBlocks[shaderType]) in linkBlocks()