Searched refs:mShaderUBOCaches (Results 1 – 2 of 2) sorted by relevance
575 gl::ShaderMap<std::vector<D3DUBOCache>> mShaderUBOCaches; variable
2310 mShaderUBOCaches[shaderType].clear(); in updateUniformBufferCache()2346 mShaderUBOCaches[shaderType].push_back(cache); in updateUniformBufferCache()2353 GLuint uniformBlockCount = static_cast<GLuint>(mShaderUBOCaches[shaderType].size() + in updateUniformBufferCache()2381 return mShaderUBOCaches[shaderType]; in getShaderUniformBufferCache()