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Searched refs:mShaderUBOCaches (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.h575 gl::ShaderMap<std::vector<D3DUBOCache>> mShaderUBOCaches; variable
DProgramD3D.cpp2310 mShaderUBOCaches[shaderType].clear(); in updateUniformBufferCache()
2346 mShaderUBOCaches[shaderType].push_back(cache); in updateUniformBufferCache()
2353 GLuint uniformBlockCount = static_cast<GLuint>(mShaderUBOCaches[shaderType].size() + in updateUniformBufferCache()
2381 return mShaderUBOCaches[shaderType]; in getShaderUniformBufferCache()