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Searched refs:mShaders (Results 1 – 8 of 8) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DResourceManager.cpp142 ASSERT(mShaders.empty()); in ~ShaderProgramManager()
152 while (!mShaders.empty()) in reset()
154 deleteShader(context, {mShaders.begin()->first}); in reset()
156 mShaders.clear(); in reset()
165 mShaders.assign(handle, new Shader(this, factory, rendererLimitations, type, handle)); in createShader()
171 deleteObject(context, &mShaders, shader); in deleteShader()
176 return mShaders.query(handle); in getShader()
DResourceManager.h168 const ResourceMap<Shader, ShaderProgramID> &getShadersForCapture() const { return mShaders; } in getShadersForCapture()
185 ResourceMap<Shader, ShaderProgramID> mShaders; variable
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DSymbolTable.h128 uint8_t mShaders; variable
141 mShaders(static_cast<uint8_t>(shaders)), in SymbolRule()
154 mShaders(static_cast<uint8_t>(shaders)), in SymbolRule()
DSymbolTable.cpp481 if (!CheckShaderType(static_cast<Shader>(mShaders), shaderType)) in get()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.h87 gl::ShaderMap<vk::RefCounted<vk::ShaderAndSerial>> mShaders; variable
DProgramExecutableVk.cpp225 ANGLE_TRY(vk::InitShaderAndSerial(contextVk, &mShaders[shaderType].get(), in initProgram()
229 mProgramHelper.setShader(shaderType, &mShaders[shaderType]); in initProgram()
243 for (vk::RefCounted<vk::ShaderAndSerial> &shader : mShaders) in release()
Dvk_helpers.h2665 ShaderAndSerial &getShader(gl::ShaderType shaderType) { return mShaders[shaderType].get(); } in getShader()
2690 activeAttribLocationsMask, programAttribsTypeMask, missingOutputsMask, mShaders, in getGraphicsPipeline()
2699 ShaderAndSerialMap mShaders;
Dvk_helpers.cpp8546 return mShaders[shaderType].valid(); in valid()
8553 for (BindingPointer<ShaderAndSerial> &shader : mShaders) in destroy()
8563 for (BindingPointer<ShaderAndSerial> &shader : mShaders) in release()
8571 mShaders[shaderType].set(shader); in setShader()
8616 shaderStage.module = mShaders[gl::ShaderType::Compute].get().get().getHandle(); in getComputePipeline()