Searched refs:mShadingLanguageString (Results 1 – 2 of 2) sorted by relevance
731 const char *mShadingLanguageString; variable
3236 mShadingLanguageString = MakeStaticString(shadingLanguageVersionString.str()); in initVersionStrings()3292 return reinterpret_cast<const GLubyte *>(mShadingLanguageString); in getString()