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Searched refs:mShadingLanguageString (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DContext.h731 const char *mShadingLanguageString; variable
DContext.cpp3236 mShadingLanguageString = MakeStaticString(shadingLanguageVersionString.str()); in initVersionStrings()
3292 return reinterpret_cast<const GLubyte *>(mShadingLanguageString); in getString()