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Searched refs:mSignature (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DVertexBuffer.cpp277 return mSignature.matchesAttribute(attrib, binding); in matchesAttribute()
283 return mSignature.set(attrib, binding); in setAttribute()
303 mSignature.set(attrib, binding); in storeStaticAttribute()
DProgramD3D.h389 const Signature &signature() const { return mSignature; } in signature()
396 Signature mSignature; variable
429 return mSignature == signature; in matchesSignature()
432 const gl::ImageUnitTextureTypeMap &signature() const { return mSignature; } in signature()
436 gl::ImageUnitTextureTypeMap mSignature;
DVertexBuffer.h184 AttributeSignature mSignature; variable
DProgramD3D.cpp595 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable) in VertexExecutable()
647 size_t limit = std::max(mSignature.size(), signature.size()); in matchesSignature()
652 auto b = index < mSignature.size() ? mSignature[index] : HLSLAttribType::FLOAT; in matchesSignature()
673 : mSignature(signature), mShaderExecutable(std::move(shaderExecutable)) in ComputeExecutable()