Searched refs:mSignature (Results 1 – 4 of 4) sorted by relevance
277 return mSignature.matchesAttribute(attrib, binding); in matchesAttribute()283 return mSignature.set(attrib, binding); in setAttribute()303 mSignature.set(attrib, binding); in storeStaticAttribute()
389 const Signature &signature() const { return mSignature; } in signature()396 Signature mSignature; variable429 return mSignature == signature; in matchesSignature()432 const gl::ImageUnitTextureTypeMap &signature() const { return mSignature; } in signature()436 gl::ImageUnitTextureTypeMap mSignature;
184 AttributeSignature mSignature; variable
595 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable) in VertexExecutable()647 size_t limit = std::max(mSignature.size(), signature.size()); in matchesSignature()652 auto b = index < mSignature.size() ? mSignature[index] : HLSLAttribType::FLOAT; in matchesSignature()673 : mSignature(signature), mShaderExecutable(std::move(shaderExecutable)) in ComputeExecutable()