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Searched refs:mStateManager (Results 1 – 25 of 30) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DTransformFeedbackGL.cpp28 mStateManager(stateManager), in TransformFeedbackGL()
39 mStateManager->deleteTransformFeedback(mTransformFeedbackID); in ~TransformFeedbackGL()
46 mStateManager->onTransformFeedbackStateChange(); in begin()
52 mStateManager->onTransformFeedbackStateChange(); in end()
61 mStateManager->onTransformFeedbackStateChange(); in pause()
69 mStateManager->onTransformFeedbackStateChange(); in resume()
82 mStateManager->bindTransformFeedback(GL_TRANSFORM_FEEDBACK, mTransformFeedbackID); in bindIndexedBuffer()
130 mStateManager->bindTransformFeedback(GL_TRANSFORM_FEEDBACK, mTransformFeedbackID); in syncActiveState()
135 mStateManager->useProgram(mActiveProgram); in syncActiveState()
143 GLuint previousProgram = mStateManager->getProgramID(); in syncActiveState()
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DBlitGL.cpp222 mStateManager(stateManager), in BlitGL()
233 ASSERT(mStateManager); in BlitGL()
240 mStateManager->deleteProgram(blitProgram.second.program); in ~BlitGL()
248 mStateManager->deleteTexture(mScratchTextures[i]); in ~BlitGL()
255 mStateManager->deleteFramebuffer(mScratchFBO); in ~BlitGL()
261 mStateManager->deleteVertexArray(mVAO); in ~BlitGL()
277 mStateManager->bindTexture(textureType, texture); in copyImageToLUMAWorkaroundTexture()
284 ANGLE_TRY(mStateManager->setPixelUnpackState(context, unpack)); in copyImageToLUMAWorkaroundTexture()
285 ANGLE_TRY(mStateManager->setPixelUnpackBuffer( in copyImageToLUMAWorkaroundTexture()
313 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, sourceFramebufferGL->getFramebufferID()); in copySubImageToLUMAWorkaroundTexture()
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DProgramGL.cpp41 mStateManager(stateManager), in ProgramGL()
48 ASSERT(mStateManager); in ProgramGL()
467 mStateManager->forceUseProgram(mProgramID); in link()
508 mStateManager->useProgram(mProgramID); in setUniform1fv()
521 mStateManager->useProgram(mProgramID); in setUniform2fv()
534 mStateManager->useProgram(mProgramID); in setUniform3fv()
547 mStateManager->useProgram(mProgramID); in setUniform4fv()
560 mStateManager->useProgram(mProgramID); in setUniform1iv()
573 mStateManager->useProgram(mProgramID); in setUniform2iv()
586 mStateManager->useProgram(mProgramID); in setUniform3iv()
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DRendererGL.cpp144 mStateManager(nullptr), in RendererGL()
159 mStateManager = in RendererGL()
161 mBlitter = new BlitGL(mFunctions.get(), mFeatures, mStateManager); in RendererGL()
162 mMultiviewClearer = new ClearMultiviewGL(mFunctions.get(), mStateManager); in RendererGL()
208 SafeDelete(mStateManager); in ~RendererGL()
DQueryGL.cpp64 mStateManager(stateManager), in StandardQueryGL()
74 mStateManager->endQuery(mType, this, mActiveQuery); in ~StandardQueryGL()
157 mStateManager->endQuery(mType, this, mActiveQuery); in pause()
183 mStateManager->beginQuery(mType, this, mActiveQuery); in resume()
DRendererGL.h105 StateManagerGL *getStateManager() const { return mStateManager; } in getStateManager()
155 StateManagerGL *mStateManager; variable
DSamplerGL.cpp73 mStateManager(stateManager), in SamplerGL()
82 mStateManager->deleteSampler(mSamplerID); in ~SamplerGL()
DSamplerGL.h35 StateManagerGL *mStateManager; variable
DClearMultiviewGL.cpp21 : mFunctions(functions), mStateManager(stateManager), mFramebuffer(0u) in ClearMultiviewGL()
60 mStateManager->bindFramebuffer(GL_DRAW_FRAMEBUFFER, mFramebuffer); in clearLayeredFBO()
DTransformFeedbackGL.h46 StateManagerGL *mStateManager; variable
DClearMultiviewGL.h80 StateManagerGL *mStateManager; variable
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/wgl/
DDXGISwapChainWindowSurfaceWGL.cpp36 mStateManager(stateManager), in DXGISwapChainWindowSurfaceWGL()
69 mStateManager->deleteRenderbuffer(mColorRenderbufferID); in ~DXGISwapChainWindowSurfaceWGL()
75 mStateManager->deleteRenderbuffer(mDepthRenderbufferID); in ~DXGISwapChainWindowSurfaceWGL()
107 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mColorRenderbufferID); in initialize()
110 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDepthRenderbufferID); in initialize()
500 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mColorRenderbufferID); in createSwapChain()
532 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDepthRenderbufferID); in createSwapChain()
DD3DTextureSurfaceWGL.cpp246 mStateManager(stateManager), in D3DTextureSurfaceWGL()
276 mStateManager->deleteRenderbuffer(mColorRenderbufferID); in ~D3DTextureSurfaceWGL()
277 mStateManager->deleteRenderbuffer(mDepthStencilRenderbufferID); in ~D3DTextureSurfaceWGL()
329 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mColorRenderbufferID); in initialize()
342 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDepthStencilRenderbufferID); in initialize()
DDXGISwapChainWindowSurfaceWGL.h74 StateManagerGL *mStateManager; variable
DD3DTextureSurfaceWGL.h79 StateManagerGL *mStateManager; variable
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/cgl/
DPbufferSurfaceCGL.cpp31 mStateManager(renderer->getStateManager()), in PbufferSurfaceCGL()
53 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mColorRenderbuffer); in initialize()
57 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDSRenderbuffer); in initialize()
DWindowSurfaceCGL.mm160 mStateManager(renderer->getStateManager()),
174 mStateManager->deleteRenderbuffer(mDSRenderbuffer);
189 mStateManager->deleteTexture(mSwapState.textures[i].texture);
205 mStateManager->bindTexture(gl::TextureType::_2D, mSwapState.textures[i].texture);
223 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDSRenderbuffer);
DPbufferSurfaceCGL.h63 StateManagerGL *mStateManager; variable
DWindowSurfaceCGL.h97 StateManagerGL *mStateManager; variable
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/eagl/
DPbufferSurfaceEAGL.cpp33 mStateManager(renderer->getStateManager()), in PbufferSurfaceEAGL()
55 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mColorRenderbuffer); in initialize()
59 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDSRenderbuffer); in initialize()
DWindowSurfaceEAGL.mm134 mStateManager(renderer->getStateManager()),
174 mStateManager->bindTexture(gl::TextureType::_2D, mSwapState.textures[i].texture);
192 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDSRenderbuffer);
DPbufferSurfaceEAGL.h63 StateManagerGL *mStateManager; variable
DWindowSurfaceEAGL.h105 StateManagerGL *mStateManager; variable
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp102 Renderer9::Renderer9(egl::Display *display) : RendererD3D(display), mStateManager(this) in Renderer9()
414 mStateManager.initialize(); in initializeDevice()
1133 mStateManager.resetDirtyBits(); in updateState()
1140 mStateManager.setScissorState(scissor, enabled); in setScissorRectangle()
1168 mStateManager.setBlendDepthRasterStates(glState, mask); in setBlendDepthRasterStates()
1179 mStateManager.setViewportState(viewport, zNear, zFar, drawMode, frontFace, ignoreViewport); in setViewport()
1332 mStateManager.updateDepthSizeIfChanged(mDepthStencilInitialized, depthSize); in applyRenderTarget()
1333 mStateManager.updateStencilSizeIfChanged(mDepthStencilInitialized, stencilSize); in applyRenderTarget()
1341 mStateManager.forceSetBlendState(); in applyRenderTarget()
1342 mStateManager.forceSetScissorState(); in applyRenderTarget()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp412 mStateManager(this), in Renderer11()
1696 ProgramD3D *programD3D = mStateManager.getProgramD3D(); in drawWithGeometryShaderAndTransformFeedback()
1702 mStateManager.setPixelShader(nullptr); in drawWithGeometryShaderAndTransformFeedback()
1722 mStateManager.setPixelShader(&GetAs<ShaderExecutable11>(pixelExe)->getPixelShader()); in drawWithGeometryShaderAndTransformFeedback()
1729 mStateManager.setGeometryShader(&GetAs<ShaderExecutable11>(geometryExe)->getGeometryShader()); in drawWithGeometryShaderAndTransformFeedback()
1751 if (mStateManager.getCullEverything()) in drawArrays()
1756 ProgramD3D *programD3D = mStateManager.getProgramD3D(); in drawArrays()
1805 ANGLE_TRY(mStateManager.updateVertexOffsetsForPointSpritesEmulation( in drawArrays()
1812 mStateManager.invalidateVertexBuffer(); in drawArrays()
1843 if (mStateManager.getCullEverything()) in drawElements()
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