/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | TransformFeedbackGL.cpp | 28 mStateManager(stateManager), in TransformFeedbackGL() 39 mStateManager->deleteTransformFeedback(mTransformFeedbackID); in ~TransformFeedbackGL() 46 mStateManager->onTransformFeedbackStateChange(); in begin() 52 mStateManager->onTransformFeedbackStateChange(); in end() 61 mStateManager->onTransformFeedbackStateChange(); in pause() 69 mStateManager->onTransformFeedbackStateChange(); in resume() 82 mStateManager->bindTransformFeedback(GL_TRANSFORM_FEEDBACK, mTransformFeedbackID); in bindIndexedBuffer() 130 mStateManager->bindTransformFeedback(GL_TRANSFORM_FEEDBACK, mTransformFeedbackID); in syncActiveState() 135 mStateManager->useProgram(mActiveProgram); in syncActiveState() 143 GLuint previousProgram = mStateManager->getProgramID(); in syncActiveState() [all …]
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D | BlitGL.cpp | 222 mStateManager(stateManager), in BlitGL() 233 ASSERT(mStateManager); in BlitGL() 240 mStateManager->deleteProgram(blitProgram.second.program); in ~BlitGL() 248 mStateManager->deleteTexture(mScratchTextures[i]); in ~BlitGL() 255 mStateManager->deleteFramebuffer(mScratchFBO); in ~BlitGL() 261 mStateManager->deleteVertexArray(mVAO); in ~BlitGL() 277 mStateManager->bindTexture(textureType, texture); in copyImageToLUMAWorkaroundTexture() 284 ANGLE_TRY(mStateManager->setPixelUnpackState(context, unpack)); in copyImageToLUMAWorkaroundTexture() 285 ANGLE_TRY(mStateManager->setPixelUnpackBuffer( in copyImageToLUMAWorkaroundTexture() 313 mStateManager->bindFramebuffer(GL_FRAMEBUFFER, sourceFramebufferGL->getFramebufferID()); in copySubImageToLUMAWorkaroundTexture() [all …]
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D | ProgramGL.cpp | 41 mStateManager(stateManager), in ProgramGL() 48 ASSERT(mStateManager); in ProgramGL() 467 mStateManager->forceUseProgram(mProgramID); in link() 508 mStateManager->useProgram(mProgramID); in setUniform1fv() 521 mStateManager->useProgram(mProgramID); in setUniform2fv() 534 mStateManager->useProgram(mProgramID); in setUniform3fv() 547 mStateManager->useProgram(mProgramID); in setUniform4fv() 560 mStateManager->useProgram(mProgramID); in setUniform1iv() 573 mStateManager->useProgram(mProgramID); in setUniform2iv() 586 mStateManager->useProgram(mProgramID); in setUniform3iv() [all …]
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D | RendererGL.cpp | 144 mStateManager(nullptr), in RendererGL() 159 mStateManager = in RendererGL() 161 mBlitter = new BlitGL(mFunctions.get(), mFeatures, mStateManager); in RendererGL() 162 mMultiviewClearer = new ClearMultiviewGL(mFunctions.get(), mStateManager); in RendererGL() 208 SafeDelete(mStateManager); in ~RendererGL()
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D | QueryGL.cpp | 64 mStateManager(stateManager), in StandardQueryGL() 74 mStateManager->endQuery(mType, this, mActiveQuery); in ~StandardQueryGL() 157 mStateManager->endQuery(mType, this, mActiveQuery); in pause() 183 mStateManager->beginQuery(mType, this, mActiveQuery); in resume()
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D | RendererGL.h | 105 StateManagerGL *getStateManager() const { return mStateManager; } in getStateManager() 155 StateManagerGL *mStateManager; variable
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D | SamplerGL.cpp | 73 mStateManager(stateManager), in SamplerGL() 82 mStateManager->deleteSampler(mSamplerID); in ~SamplerGL()
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D | SamplerGL.h | 35 StateManagerGL *mStateManager; variable
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D | ClearMultiviewGL.cpp | 21 : mFunctions(functions), mStateManager(stateManager), mFramebuffer(0u) in ClearMultiviewGL() 60 mStateManager->bindFramebuffer(GL_DRAW_FRAMEBUFFER, mFramebuffer); in clearLayeredFBO()
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D | TransformFeedbackGL.h | 46 StateManagerGL *mStateManager; variable
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D | ClearMultiviewGL.h | 80 StateManagerGL *mStateManager; variable
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/wgl/ |
D | DXGISwapChainWindowSurfaceWGL.cpp | 36 mStateManager(stateManager), in DXGISwapChainWindowSurfaceWGL() 69 mStateManager->deleteRenderbuffer(mColorRenderbufferID); in ~DXGISwapChainWindowSurfaceWGL() 75 mStateManager->deleteRenderbuffer(mDepthRenderbufferID); in ~DXGISwapChainWindowSurfaceWGL() 107 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mColorRenderbufferID); in initialize() 110 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDepthRenderbufferID); in initialize() 500 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mColorRenderbufferID); in createSwapChain() 532 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDepthRenderbufferID); in createSwapChain()
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D | D3DTextureSurfaceWGL.cpp | 246 mStateManager(stateManager), in D3DTextureSurfaceWGL() 276 mStateManager->deleteRenderbuffer(mColorRenderbufferID); in ~D3DTextureSurfaceWGL() 277 mStateManager->deleteRenderbuffer(mDepthStencilRenderbufferID); in ~D3DTextureSurfaceWGL() 329 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mColorRenderbufferID); in initialize() 342 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDepthStencilRenderbufferID); in initialize()
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D | DXGISwapChainWindowSurfaceWGL.h | 74 StateManagerGL *mStateManager; variable
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D | D3DTextureSurfaceWGL.h | 79 StateManagerGL *mStateManager; variable
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/cgl/ |
D | PbufferSurfaceCGL.cpp | 31 mStateManager(renderer->getStateManager()), in PbufferSurfaceCGL() 53 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mColorRenderbuffer); in initialize() 57 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDSRenderbuffer); in initialize()
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D | WindowSurfaceCGL.mm | 160 mStateManager(renderer->getStateManager()), 174 mStateManager->deleteRenderbuffer(mDSRenderbuffer); 189 mStateManager->deleteTexture(mSwapState.textures[i].texture); 205 mStateManager->bindTexture(gl::TextureType::_2D, mSwapState.textures[i].texture); 223 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDSRenderbuffer);
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D | PbufferSurfaceCGL.h | 63 StateManagerGL *mStateManager; variable
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D | WindowSurfaceCGL.h | 97 StateManagerGL *mStateManager; variable
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/eagl/ |
D | PbufferSurfaceEAGL.cpp | 33 mStateManager(renderer->getStateManager()), in PbufferSurfaceEAGL() 55 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mColorRenderbuffer); in initialize() 59 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDSRenderbuffer); in initialize()
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D | WindowSurfaceEAGL.mm | 134 mStateManager(renderer->getStateManager()), 174 mStateManager->bindTexture(gl::TextureType::_2D, mSwapState.textures[i].texture); 192 mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDSRenderbuffer);
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D | PbufferSurfaceEAGL.h | 63 StateManagerGL *mStateManager; variable
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D | WindowSurfaceEAGL.h | 105 StateManagerGL *mStateManager; variable
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.cpp | 102 Renderer9::Renderer9(egl::Display *display) : RendererD3D(display), mStateManager(this) in Renderer9() 414 mStateManager.initialize(); in initializeDevice() 1133 mStateManager.resetDirtyBits(); in updateState() 1140 mStateManager.setScissorState(scissor, enabled); in setScissorRectangle() 1168 mStateManager.setBlendDepthRasterStates(glState, mask); in setBlendDepthRasterStates() 1179 mStateManager.setViewportState(viewport, zNear, zFar, drawMode, frontFace, ignoreViewport); in setViewport() 1332 mStateManager.updateDepthSizeIfChanged(mDepthStencilInitialized, depthSize); in applyRenderTarget() 1333 mStateManager.updateStencilSizeIfChanged(mDepthStencilInitialized, stencilSize); in applyRenderTarget() 1341 mStateManager.forceSetBlendState(); in applyRenderTarget() 1342 mStateManager.forceSetScissorState(); in applyRenderTarget() [all …]
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | Renderer11.cpp | 412 mStateManager(this), in Renderer11() 1696 ProgramD3D *programD3D = mStateManager.getProgramD3D(); in drawWithGeometryShaderAndTransformFeedback() 1702 mStateManager.setPixelShader(nullptr); in drawWithGeometryShaderAndTransformFeedback() 1722 mStateManager.setPixelShader(&GetAs<ShaderExecutable11>(pixelExe)->getPixelShader()); in drawWithGeometryShaderAndTransformFeedback() 1729 mStateManager.setGeometryShader(&GetAs<ShaderExecutable11>(geometryExe)->getGeometryShader()); in drawWithGeometryShaderAndTransformFeedback() 1751 if (mStateManager.getCullEverything()) in drawArrays() 1756 ProgramD3D *programD3D = mStateManager.getProgramD3D(); in drawArrays() 1805 ANGLE_TRY(mStateManager.updateVertexOffsetsForPointSpritesEmulation( in drawArrays() 1812 mStateManager.invalidateVertexBuffer(); in drawArrays() 1843 if (mStateManager.getCullEverything()) in drawElements() [all …]
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