Searched refs:mStreamingElementArrayBuffer (Results 1 – 2 of 2) sorted by relevance
144 stateManager->deleteBuffer(mStreamingElementArrayBuffer); in destroy()146 mStreamingElementArrayBuffer = 0; in destroy()305 if (mStreamingElementArrayBuffer == 0) in syncIndexData()307 ANGLE_GL_TRY(context, functions->genBuffers(1, &mStreamingElementArrayBuffer)); in syncIndexData()313 stateManager->bindBuffer(gl::BufferBinding::ElementArray, mStreamingElementArrayBuffer); in syncIndexData()315 mNativeState->elementArrayBuffer = mStreamingElementArrayBuffer; in syncIndexData()
143 mutable GLuint mStreamingElementArrayBuffer = 0; variable